button - A Button library that uses OpenGL and SDL to render a window of clickable/configurable buttonscif - C interface to the schedulerconvertcourse - Course librarycourse.cycles - Demonstration cyclescourse.networks - Demonstration networksfile - File libraryfmtout - Formatted output utilitiesforall - Definitions available to all occam-pi programshostiohostspmaths - Mathematical functions and constantsoccGL - Wrapper library for occGL Generated using swig 1.3.31occSDL - Interface to foreign library occSDL occSDLsound - Interface to foreign library occSDLsound occade - A library for programming simple arcade games in occam-pioverwriting-buffer - Generic N-place overwriting bufferpony - Transparent networking library for occam-pi programsponyanstcpip.occproc - Process libraryraster - Basic raster graphics supportrastergraphics - Graphics primitives for rastersrasterio - Support for saving and loading rasters as graphics filessdlraster - SDL raster interfaceshared_screen - Shared screen librarysock - Socket librarystreamiostringtvm.specials - Include file for the transterpreter's magical C hooks for Windows/Unix systemsudc - User-defined channelsuseful - General utilitiesACCESS - Constants for file.check.access F.OK - Check existanceR.OK - Check read permissionW.OK - Check write permissionX.OK - Check execute permissionACOS - Single-precision arccosineAF - Address familiesAF.INET - IPv4ALOG - Single-precision natural logarithmALOG10 - Single-precision base-10 logarithmANGLE - ANGLE data typeANGLE - constantsANGLE.DEGREE - 2^32 / 360 (approx.)ANGLE.GRADE - 2^32 / 400 (approx.)ANGLE.RADIAN - 2^31 / pi (approx.)ANGLE.RIGHT - 2^30 (exact)ANGLE.STRAIGHT - 2^31 (exact)ARGUMENT.REDUCEARGUMENT.REDUCEASCII - Character valuesBACK - ASCII BS - backspace keyBELL - ASCII BEL - terminal bellDELETE - ASCII DEL - delete keyESCAPE - ASCII ESC - escape keyNULL - ASCII NULASHIFTLEFT - Arithmetic left shift on a double length quantityASHIFTRIGHT - Arithmetic right shift on a double length quantityASIN - Single-precision arcsineASSERT - Causes an error if a condition is falseATAN - Single-precision arctangentATAN2 - Single-precision divide and arctangentAUDIO.S16 - Foreign int constant AUDIO_S16 AUDIO.S16LSB - Foreign int constant AUDIO_S16LSB AUDIO.S16MSB - Foreign int constant AUDIO_S16MSB AUDIO.S8 - Foreign int constant AUDIO_S8 AUDIO.U16 - Foreign int constant AUDIO_U16 AUDIO.U16LSB - Foreign int constant AUDIO_U16LSB AUDIO.U16MSB - Foreign int constant AUDIO_U16MSB AUDIO.U8 - Foreign int constant AUDIO_U8 BIND.MOBILE - Bind a piece of (virtual) memory to a mobileBIND.MOBILE.HW - Bind a piece of physical memory to a mobileBUTTONCFG - This is used for button setupcolour - set the button color by specifying Red, Blue and Green valuesdisable - disable buttonenable - enable buttonname - Change the name of the buttonCAUSEERROR - Set the error flagCIDROC - Inverse CORDIC algorithm; Converts Cartesian (X, Y) to polar coordinatesCORDIC.CONST - Magic constantCLICK - Sends a copy of the name of the button (when clicked)COLOUR - A colourCOLOUR - Common coloursCOLOUR.BLACKCOLOUR.BLUECOLOUR.BROWNCOLOUR.CYANCOLOUR.GREENCOLOUR.GREYCOLOUR.MAGENTACOLOUR.MAROONCOLOUR.NAVYCOLOUR.OCTARINECOLOUR.ORANGECOLOUR.PINKCOLOUR.PURPLECOLOUR.REDCOLOUR.SKYCOLOUR.VIOLETCOLOUR.WHITECOLOUR.YELLOWCOLOURS - Colour constantsblack - Blackblue - Bluebold.black - Bold black (grey)bold.blue - Bold bluebold.cyan - Bold cyanbold.green - Bold greenbold.magenta - Bold magentabold.red - Bold redbold.white - Bold whitebold.yellow - Bold yellowcyan - Cyandefault - Default colourgreen - Greenmagenta - Magentared - Redwhite - Whiteyellow - YellowCOMPARE.STRING - Return values from compare.string string.less - Left less than rightstring.more - Left more than rightstring.same - Left and right the sameCOORDINATES - A pair of coordinatesX - X coordinateY - Y coordinateCOORDINATES.COLOUR - A pair of coordinates and a colourX - X coordinateY - Y coordinatecol - ColourCOPYSIGNCORDIC - CORDIC rotation algorithmCORDIC.CONST - Magic constantCOS - Single-precision cosineCOSH - Single-precision hyperbolic cosineDACOS - Double-precision arccosineDALOG - Double-precision natural logarithmDALOG10 - Double-precision base-10 logarithmDARGUMENT.REDUCEDARGUMENT.REDUCEDASIN - Double-precision arcsineDATAN - Double-precision arctangentDATAN2 - Double-precision divide and arctangentDCOPYSIGNDCOS - Double-precision cosineDCOSH - Double-precision hyperbolic cosineDE - Double-precision eDECPRI - Obsolete synonym for LOWER.PRIORITY DEXP - Double-precision exponentDFLOATING.UNPACKDFLOATING.UNPACKDIEEECOMPAREDIRENT - Information about a directory entryfilename - Filename, terminated with '*0'DLOGBDLOGBDMA.CAPABLE - Test whether a mobile is DMA capableDNEXTAFTERDNEXTAFTERDPI - Double-precision piDPOWER - Double-precision powerDRAN - Double-precision pseudo-random number generatorDSCALEBDSCALEBDSIN - Double-precision sineDSINH - Double-precision hyperbolic sineDTAN - Double-precision tangentDTANH - Double-precision hyperbolic tangentE - Single-precision eEND.OF.FILE - End of fileENVIRONMENT - An environment variableident - Variable nameident.size - Length of variable namevalue - Variable valuevalue.size - Length of variable valueEVENT.CHECK.TIME - The time between event checks, in nanosecondsEXP - Single-precision exponentFCNTL - Constants for file.fcntl0 and file.fcntl1 F.DUPFD - Duplicate file descriptorF.GETFD - Read the close-on-exec flagF.GETFL - Get file descriptor flagsF.GETLK - Get flock structureF.GETLK64 - Get flock64 structureF.GETOWN - Get process ID receiving SIGIO and SIGURG signalsF.GETSIG - Set signal sent when I/O becomes available on the descriptorF.RDLCK - Obtain read lockF.SETFD - Set the close-on-exec flagF.SETFL - Set file descriptor flagsF.SETLK - Set file lockF.SETLK64 - Set 64-bit file lockF.SETLKW - Set file lock with waitF.SETLKW64 - Set 64-bit file lock with waitF.SETOWN - Set process ID that will receive SIGIO and SIGURG signalsF.SETSIG - Get signal sent when I/O becomes available on the descriptorF.UNLCK - Release lockF.WRLCK - Obtain write lockFD.CLOEXEC - Close-on-exec flag for F.GETFD / F.SETFDFILE.MODE - Constants for file modesS.I644 - User may write; all may readS.I755 - User may write; all may read and executeS.IFBLK - Block deviceS.IFCHR - Character deviceS.IFDIR - DirectoryS.IFIFO - FIFOS.IFLNK - Symbolic linkS.IFMT - Bitmask for the file type bitfieldsS.IFREG - Regular fileS.IFSOCK - SocketS.IRGRP - Group may readS.IROTH - Others may readS.IRUSR - User may readS.IRWXG - Group may read, write and executeS.IRWXO - Others may read, write and executeS.IRWXU - User may read, write and executeS.ISGID - Set-GIDS.ISUID - Set-UIDS.ISVTX - StickyS.IWGRP - Group may writeS.IWOTH - Others may writeS.IWUSR - User may writeS.IXGRP - Group may executeS.IXOTH - Others may executeS.IXUSR - User may executeFLOATING.UNPACKFLOATING.UNPACKFLUSH - Flush output bufferGETAFF - Get the affinity of the current processGETOPT - Responses from file.get.options arg - A non-option argument (such as foo )bad - An unrecognised optiondone - No more optionsopt - An option (such as -a )opt.arg - An option with an argument (such as -a foo )GETPRI - Get the priority level of the current processGL.2.BYTES - C constant turned into a VAL INTGL.2D - C constant turned into a VAL INTGL.3.BYTES - C constant turned into a VAL INTGL.3D - C constant turned into a VAL INTGL.3D.COLOR - C constant turned into a VAL INTGL.3D.COLOR.TEXTURE - C constant turned into a VAL INTGL.4.BYTES - C constant turned into a VAL INTGL.4D.COLOR.TEXTURE - C constant turned into a VAL INTGL.ACCUM - C constant turned into a VAL INTGL.ACCUM.ALPHA.BITS - C constant turned into a VAL INTGL.ACCUM.BLUE.BITS - C constant turned into a VAL INTGL.ACCUM.BUFFER.BIT - C constant turned into a VAL INTGL.ACCUM.CLEAR.VALUE - C constant turned into a VAL INTGL.ACCUM.GREEN.BITS - C constant turned into a VAL INTGL.ACCUM.RED.BITS - C constant turned into a VAL INTGL.ACTIVE.TEXTURE - C constant turned into a VAL INTGL.ADD - C constant turned into a VAL INTGL.ADD.SIGNED - C constant turned into a VAL INTGL.ALIASED.LINE.WIDTH.RANGE - C constant turned into a VAL INTGL.ALIASED.POINT.SIZE.RANGE - C constant turned into a VAL INTGL.ALL.ATTRIB.BITS - C constant turned into a VAL INTGL.ALL.CLIENT.ATTRIB.BITS - C constant turned into a VAL INTGL.ALPHA - C constant turned into a VAL INTGL.ALPHA.BIAS - C constant turned into a VAL INTGL.ALPHA.BITS - C constant turned into a VAL INTGL.ALPHA.SCALE - C constant turned into a VAL INTGL.ALPHA.TEST - C constant turned into a VAL INTGL.ALPHA.TEST.FUNC - C constant turned into a VAL INTGL.ALPHA.TEST.REF - C constant turned into a VAL INTGL.ALPHA12 - C constant turned into a VAL INTGL.ALPHA16 - C constant turned into a VAL INTGL.ALPHA4 - C constant turned into a VAL INTGL.ALPHA8 - C constant turned into a VAL INTGL.ALWAYS - C constant turned into a VAL INTGL.AMBIENT - C constant turned into a VAL INTGL.AMBIENT.AND.DIFFUSE - C constant turned into a VAL INTGL.AND - C constant turned into a VAL INTGL.AND.INVERTED - C constant turned into a VAL INTGL.AND.REVERSE - C constant turned into a VAL INTGL.APPLE.client.storage - C constant turned into a VAL INTGL.APPLE.ycbcr.422 - C constant turned into a VAL INTGL.ARB.imaging - C constant turned into a VAL INTGL.ATTRIB.STACK.DEPTH - C constant turned into a VAL INTGL.AUTO.NORMAL - C constant turned into a VAL INTGL.AUX.BUFFERS - C constant turned into a VAL INTGL.AUX0 - C constant turned into a VAL INTGL.AUX1 - C constant turned into a VAL INTGL.AUX2 - C constant turned into a VAL INTGL.AUX3 - C constant turned into a VAL INTGL.BACK - C constant turned into a VAL INTGL.BACK.LEFT - C constant turned into a VAL INTGL.BACK.RIGHT - C constant turned into a VAL INTGL.BGR - C constant turned into a VAL INTGL.BGRA - C constant turned into a VAL INTGL.BITMAP - C constant turned into a VAL INTGL.BITMAP.TOKEN - C constant turned into a VAL INTGL.BLEND - C constant turned into a VAL INTGL.BLEND.COLOR - C constant turned into a VAL INTGL.BLEND.DST - C constant turned into a VAL INTGL.BLEND.EQUATION - C constant turned into a VAL INTGL.BLEND.SRC - C constant turned into a VAL INTGL.BLUE - C constant turned into a VAL INTGL.BLUE.BIAS - C constant turned into a VAL INTGL.BLUE.BITS - C constant turned into a VAL INTGL.BLUE.SCALE - C constant turned into a VAL INTGL.BYTE - C constant turned into a VAL INTGL.C3F.V3F - C constant turned into a VAL INTGL.C4F.N3F.V3F - C constant turned into a VAL INTGL.C4UB.V2F - C constant turned into a VAL INTGL.C4UB.V3F - C constant turned into a VAL INTGL.CCW - C constant turned into a VAL INTGL.CLAMP - C constant turned into a VAL INTGL.CLAMP.TO.BORDER - C constant turned into a VAL INTGL.CLAMP.TO.EDGE - C constant turned into a VAL INTGL.CLEAR - C constant turned into a VAL INTGL.CLIENT.ACTIVE.TEXTURE - C constant turned into a VAL INTGL.CLIENT.ALL.ATTRIB.BITS - C constant turned into a VAL INTGL.CLIENT.ATTRIB.STACK.DEPTH - C constant turned into a VAL INTGL.CLIENT.PIXEL.STORE.BIT - C constant turned into a VAL INTGL.CLIENT.VERTEX.ARRAY.BIT - C constant turned into a VAL INTGL.CLIP.PLANE0 - C constant turned into a VAL INTGL.CLIP.PLANE1 - C constant turned into a VAL INTGL.CLIP.PLANE2 - C constant turned into a VAL INTGL.CLIP.PLANE3 - C constant turned into a VAL INTGL.CLIP.PLANE4 - C constant turned into a VAL INTGL.CLIP.PLANE5 - C constant turned into a VAL INTGL.COEFF - C constant turned into a VAL INTGL.COLOR - C constant turned into a VAL INTGL.COLOR.ARRAY - C constant turned into a VAL INTGL.COLOR.ARRAY.POINTER - C constant turned into a VAL INTGL.COLOR.ARRAY.SIZE - C constant turned into a VAL INTGL.COLOR.ARRAY.STRIDE - C constant turned into a VAL INTGL.COLOR.ARRAY.TYPE - C constant turned into a VAL INTGL.COLOR.BUFFER.BIT - C constant turned into a VAL INTGL.COLOR.CLEAR.VALUE - C constant turned into a VAL INTGL.COLOR.INDEX - C constant turned into a VAL INTGL.COLOR.INDEXES - C constant turned into a VAL INTGL.COLOR.LOGIC.OP - C constant turned into a VAL INTGL.COLOR.MATERIAL - C constant turned into a VAL INTGL.COLOR.MATERIAL.FACE - C constant turned into a VAL INTGL.COLOR.MATERIAL.PARAMETER - C constant turned into a VAL INTGL.COLOR.MATRIX - C constant turned into a VAL INTGL.COLOR.MATRIX.STACK.DEPTH - C constant turned into a VAL INTGL.COLOR.TABLE - C constant turned into a VAL INTGL.COLOR.TABLE.ALPHA.SIZE - C constant turned into a VAL INTGL.COLOR.TABLE.BIAS - C constant turned into a VAL INTGL.COLOR.TABLE.BLUE.SIZE - C constant turned into a VAL INTGL.COLOR.TABLE.FORMAT - C constant turned into a VAL INTGL.COLOR.TABLE.GREEN.SIZE - C constant turned into a VAL INTGL.COLOR.TABLE.INTENSITY.SIZE - C constant turned into a VAL INTGL.COLOR.TABLE.LUMINANCE.SIZE - C constant turned into a VAL INTGL.COLOR.TABLE.RED.SIZE - C constant turned into a VAL INTGL.COLOR.TABLE.SCALE - C constant turned into a VAL INTGL.COLOR.TABLE.WIDTH - C constant turned into a VAL INTGL.COLOR.WRITEMASK - C constant turned into a VAL INTGL.COMBINE - C constant turned into a VAL INTGL.COMBINE.ALPHA - C constant turned into a VAL INTGL.COMBINE.RGB - C constant turned into a VAL INTGL.COMPILE - C constant turned into a VAL INTGL.COMPILE.AND.EXECUTE - C constant turned into a VAL INTGL.COMPRESSED.ALPHA - C constant turned into a VAL INTGL.COMPRESSED.INTENSITY - C constant turned into a VAL INTGL.COMPRESSED.LUMINANCE - C constant turned into a VAL INTGL.COMPRESSED.LUMINANCE.ALPHA - C constant turned into a VAL INTGL.COMPRESSED.RGB - C constant turned into a VAL INTGL.COMPRESSED.RGBA - C constant turned into a VAL INTGL.COMPRESSED.TEXTURE.FORMATS - C constant turned into a VAL INTGL.CONSTANT - C constant turned into a VAL INTGL.CONSTANT.ALPHA - C constant turned into a VAL INTGL.CONSTANT.ATTENUATION - C constant turned into a VAL INTGL.CONSTANT.BORDER - C constant turned into a VAL INTGL.CONSTANT.COLOR - C constant turned into a VAL INTGL.CONVOLUTION.1D - C constant turned into a VAL INTGL.CONVOLUTION.2D - C constant turned into a VAL INTGL.CONVOLUTION.BORDER.COLOR - C constant turned into a VAL INTGL.CONVOLUTION.BORDER.MODE - C constant turned into a VAL INTGL.CONVOLUTION.FILTER.BIAS - C constant turned into a VAL INTGL.CONVOLUTION.FILTER.SCALE - C constant turned into a VAL INTGL.CONVOLUTION.FORMAT - C constant turned into a VAL INTGL.CONVOLUTION.HEIGHT - C constant turned into a VAL INTGL.CONVOLUTION.WIDTH - C constant turned into a VAL INTGL.COPY - C constant turned into a VAL INTGL.COPY.INVERTED - C constant turned into a VAL INTGL.COPY.PIXEL.TOKEN - C constant turned into a VAL INTGL.CULL.FACE - C constant turned into a VAL INTGL.CULL.FACE.MODE - C constant turned into a VAL INTGL.CURRENT.BIT - C constant turned into a VAL INTGL.CURRENT.COLOR - C constant turned into a VAL INTGL.CURRENT.INDEX - C constant turned into a VAL INTGL.CURRENT.NORMAL - C constant turned into a VAL INTGL.CURRENT.RASTER.COLOR - C constant turned into a VAL INTGL.CURRENT.RASTER.DISTANCE - C constant turned into a VAL INTGL.CURRENT.RASTER.INDEX - C constant turned into a VAL INTGL.CURRENT.RASTER.POSITION - C constant turned into a VAL INTGL.CURRENT.RASTER.POSITION.VALID - C constant turned into a VAL INTGL.CURRENT.RASTER.TEXTURE.COORDS - C constant turned into a VAL INTGL.CURRENT.TEXTURE.COORDS - C constant turned into a VAL INTGL.CW - C constant turned into a VAL INTGL.DECAL - C constant turned into a VAL INTGL.DECR - C constant turned into a VAL INTGL.DEPTH - C constant turned into a VAL INTGL.DEPTH.BIAS - C constant turned into a VAL INTGL.DEPTH.BITS - C constant turned into a VAL INTGL.DEPTH.BUFFER.BIT - C constant turned into a VAL INTGL.DEPTH.CLEAR.VALUE - C constant turned into a VAL INTGL.DEPTH.COMPONENT - C constant turned into a VAL INTGL.DEPTH.FUNC - C constant turned into a VAL INTGL.DEPTH.RANGE - C constant turned into a VAL INTGL.DEPTH.SCALE - C constant turned into a VAL INTGL.DEPTH.TEST - C constant turned into a VAL INTGL.DEPTH.WRITEMASK - C constant turned into a VAL INTGL.DIFFUSE - C constant turned into a VAL INTGL.DITHER - C constant turned into a VAL INTGL.DOMAIN - C constant turned into a VAL INTGL.DONT.CARE - C constant turned into a VAL INTGL.DOT3.RGB - C constant turned into a VAL INTGL.DOT3.RGBA - C constant turned into a VAL INTGL.DOUBLE - C constant turned into a VAL INTGL.DOUBLEBUFFER - C constant turned into a VAL INTGL.DRAW.BUFFER - C constant turned into a VAL INTGL.DRAW.PIXEL.TOKEN - C constant turned into a VAL INTGL.DST.ALPHA - C constant turned into a VAL INTGL.DST.COLOR - C constant turned into a VAL INTGL.EDGE.FLAG - C constant turned into a VAL INTGL.EDGE.FLAG.ARRAY - C constant turned into a VAL INTGL.EDGE.FLAG.ARRAY.POINTER - C constant turned into a VAL INTGL.EDGE.FLAG.ARRAY.STRIDE - C constant turned into a VAL INTGL.EMISSION - C constant turned into a VAL INTGL.ENABLE.BIT - C constant turned into a VAL INTGL.EQUAL - C constant turned into a VAL INTGL.EQUIV - C constant turned into a VAL INTGL.EVAL.BIT - C constant turned into a VAL INTGL.EXP - C constant turned into a VAL INTGL.EXP2 - C constant turned into a VAL INTGL.EXTENSIONS - C constant turned into a VAL INTGL.EYE.LINEAR - C constant turned into a VAL INTGL.EYE.PLANE - C constant turned into a VAL INTGL.FALSE - C constant turned into a VAL INTGL.FASTEST - C constant turned into a VAL INTGL.FEEDBACK - C constant turned into a VAL INTGL.FEEDBACK.BUFFER.POINTER - C constant turned into a VAL INTGL.FEEDBACK.BUFFER.SIZE - C constant turned into a VAL INTGL.FEEDBACK.BUFFER.TYPE - C constant turned into a VAL INTGL.FILL - C constant turned into a VAL INTGL.FLAT - C constant turned into a VAL INTGL.FLOAT - C constant turned into a VAL INTGL.FOG - C constant turned into a VAL INTGL.FOG.BIT - C constant turned into a VAL INTGL.FOG.COLOR - C constant turned into a VAL INTGL.FOG.DENSITY - C constant turned into a VAL INTGL.FOG.END - C constant turned into a VAL INTGL.FOG.HINT - C constant turned into a VAL INTGL.FOG.INDEX - C constant turned into a VAL INTGL.FOG.MODE - C constant turned into a VAL INTGL.FOG.START - C constant turned into a VAL INTGL.FRONT - C constant turned into a VAL INTGL.FRONT.AND.BACK - C constant turned into a VAL INTGL.FRONT.FACE - C constant turned into a VAL INTGL.FRONT.LEFT - C constant turned into a VAL INTGL.FRONT.RIGHT - C constant turned into a VAL INTGL.FUNC.ADD - C constant turned into a VAL INTGL.FUNC.REVERSE.SUBTRACT - C constant turned into a VAL INTGL.FUNC.SUBTRACT - C constant turned into a VAL INTGL.GEQUAL - C constant turned into a VAL INTGL.GREATER - C constant turned into a VAL INTGL.GREEN - C constant turned into a VAL INTGL.GREEN.BIAS - C constant turned into a VAL INTGL.GREEN.BITS - C constant turned into a VAL INTGL.GREEN.SCALE - C constant turned into a VAL INTGL.HINT.BIT - C constant turned into a VAL INTGL.HISTOGRAM - C constant turned into a VAL INTGL.HISTOGRAM.ALPHA.SIZE - C constant turned into a VAL INTGL.HISTOGRAM.BLUE.SIZE - C constant turned into a VAL INTGL.HISTOGRAM.FORMAT - C constant turned into a VAL INTGL.HISTOGRAM.GREEN.SIZE - C constant turned into a VAL INTGL.HISTOGRAM.LUMINANCE.SIZE - C constant turned into a VAL INTGL.HISTOGRAM.RED.SIZE - C constant turned into a VAL INTGL.HISTOGRAM.SINK - C constant turned into a VAL INTGL.HISTOGRAM.WIDTH - C constant turned into a VAL INTGL.INCR - C constant turned into a VAL INTGL.INDEX.ARRAY - C constant turned into a VAL INTGL.INDEX.ARRAY.POINTER - C constant turned into a VAL INTGL.INDEX.ARRAY.STRIDE - C constant turned into a VAL INTGL.INDEX.ARRAY.TYPE - C constant turned into a VAL INTGL.INDEX.BITS - C constant turned into a VAL INTGL.INDEX.CLEAR.VALUE - C constant turned into a VAL INTGL.INDEX.LOGIC.OP - C constant turned into a VAL INTGL.INDEX.MODE - C constant turned into a VAL INTGL.INDEX.OFFSET - C constant turned into a VAL INTGL.INDEX.SHIFT - C constant turned into a VAL INTGL.INDEX.WRITEMASK - C constant turned into a VAL INTGL.INT - C constant turned into a VAL INTGL.INTENSITY - C constant turned into a VAL INTGL.INTENSITY12 - C constant turned into a VAL INTGL.INTENSITY16 - C constant turned into a VAL INTGL.INTENSITY4 - C constant turned into a VAL INTGL.INTENSITY8 - C constant turned into a VAL INTGL.INTERPOLATE - C constant turned into a VAL INTGL.INVALID.ENUM - C constant turned into a VAL INTGL.INVALID.OPERATION - C constant turned into a VAL INTGL.INVALID.VALUE - C constant turned into a VAL INTGL.INVERT - C constant turned into a VAL INTGL.KEEP - C constant turned into a VAL INTGL.LEFT - C constant turned into a VAL INTGL.LEQUAL - C constant turned into a VAL INTGL.LESS - C constant turned into a VAL INTGL.LIGHT.MODEL.AMBIENT - C constant turned into a VAL INTGL.LIGHT.MODEL.COLOR.CONTROL - C constant turned into a VAL INTGL.LIGHT.MODEL.LOCAL.VIEWER - C constant turned into a VAL INTGL.LIGHT.MODEL.TWO.SIDE - C constant turned into a VAL INTGL.LIGHT0 - C constant turned into a VAL INTGL.LIGHT1 - C constant turned into a VAL INTGL.LIGHT2 - C constant turned into a VAL INTGL.LIGHT3 - C constant turned into a VAL INTGL.LIGHT4 - C constant turned into a VAL INTGL.LIGHT5 - C constant turned into a VAL INTGL.LIGHT6 - C constant turned into a VAL INTGL.LIGHT7 - C constant turned into a VAL INTGL.LIGHTING - C constant turned into a VAL INTGL.LIGHTING.BIT - C constant turned into a VAL INTGL.LINE - C constant turned into a VAL INTGL.LINE.BIT - C constant turned into a VAL INTGL.LINE.LOOP - C constant turned into a VAL INTGL.LINE.RESET.TOKEN - C constant turned into a VAL INTGL.LINE.SMOOTH - C constant turned into a VAL INTGL.LINE.SMOOTH.HINT - C constant turned into a VAL INTGL.LINE.STIPPLE - C constant turned into a VAL INTGL.LINE.STIPPLE.PATTERN - C constant turned into a VAL INTGL.LINE.STIPPLE.REPEAT - C constant turned into a VAL INTGL.LINE.STRIP - C constant turned into a VAL INTGL.LINE.TOKEN - C constant turned into a VAL INTGL.LINE.WIDTH - C constant turned into a VAL INTGL.LINE.WIDTH.GRANULARITY - C constant turned into a VAL INTGL.LINE.WIDTH.RANGE - C constant turned into a VAL INTGL.LINEAR - C constant turned into a VAL INTGL.LINEAR.ATTENUATION - C constant turned into a VAL INTGL.LINEAR.MIPMAP.LINEAR - C constant turned into a VAL INTGL.LINEAR.MIPMAP.NEAREST - C constant turned into a VAL INTGL.LINES - C constant turned into a VAL INTGL.LIST.BASE - C constant turned into a VAL INTGL.LIST.BIT - C constant turned into a VAL INTGL.LIST.INDEX - C constant turned into a VAL INTGL.LIST.MODE - C constant turned into a VAL INTGL.LOAD - C constant turned into a VAL INTGL.LOGIC.OP - C constant turned into a VAL INTGL.LOGIC.OP.MODE - C constant turned into a VAL INTGL.LUMINANCE - C constant turned into a VAL INTGL.LUMINANCE.ALPHA - C constant turned into a VAL INTGL.LUMINANCE12 - C constant turned into a VAL INTGL.LUMINANCE12.ALPHA12 - C constant turned into a VAL INTGL.LUMINANCE12.ALPHA4 - C constant turned into a VAL INTGL.LUMINANCE16 - C constant turned into a VAL INTGL.LUMINANCE16.ALPHA16 - C constant turned into a VAL INTGL.LUMINANCE4 - C constant turned into a VAL INTGL.LUMINANCE4.ALPHA4 - C constant turned into a VAL INTGL.LUMINANCE6.ALPHA2 - C constant turned into a VAL INTGL.LUMINANCE8 - C constant turned into a VAL INTGL.LUMINANCE8.ALPHA8 - C constant turned into a VAL INTGL.MAP.COLOR - C constant turned into a VAL INTGL.MAP.STENCIL - C constant turned into a VAL INTGL.MAP1.COLOR.4 - C constant turned into a VAL INTGL.MAP1.GRID.DOMAIN - C constant turned into a VAL INTGL.MAP1.GRID.SEGMENTS - C constant turned into a VAL INTGL.MAP1.INDEX - C constant turned into a VAL INTGL.MAP1.NORMAL - C constant turned into a VAL INTGL.MAP1.TEXTURE.COORD.1 - C constant turned into a VAL INTGL.MAP1.TEXTURE.COORD.2 - C constant turned into a VAL INTGL.MAP1.TEXTURE.COORD.3 - C constant turned into a VAL INTGL.MAP1.TEXTURE.COORD.4 - C constant turned into a VAL INTGL.MAP1.VERTEX.3 - C constant turned into a VAL INTGL.MAP1.VERTEX.4 - C constant turned into a VAL INTGL.MAP2.COLOR.4 - C constant turned into a VAL INTGL.MAP2.GRID.DOMAIN - C constant turned into a VAL INTGL.MAP2.GRID.SEGMENTS - C constant turned into a VAL INTGL.MAP2.INDEX - C constant turned into a VAL INTGL.MAP2.NORMAL - C constant turned into a VAL INTGL.MAP2.TEXTURE.COORD.1 - C constant turned into a VAL INTGL.MAP2.TEXTURE.COORD.2 - C constant turned into a VAL INTGL.MAP2.TEXTURE.COORD.3 - C constant turned into a VAL INTGL.MAP2.TEXTURE.COORD.4 - C constant turned into a VAL INTGL.MAP2.VERTEX.3 - C constant turned into a VAL INTGL.MAP2.VERTEX.4 - C constant turned into a VAL INTGL.MATRIX.MODE - C constant turned into a VAL INTGL.MAX - C constant turned into a VAL INTGL.MAX.3D.TEXTURE.SIZE - C constant turned into a VAL INTGL.MAX.ATTRIB.STACK.DEPTH - C constant turned into a VAL INTGL.MAX.CLIENT.ATTRIB.STACK.DEPTH - C constant turned into a VAL INTGL.MAX.CLIP.PLANES - C constant turned into a VAL INTGL.MAX.COLOR.MATRIX.STACK.DEPTH - C constant turned into a VAL INTGL.MAX.CONVOLUTION.HEIGHT - C constant turned into a VAL INTGL.MAX.CONVOLUTION.WIDTH - C constant turned into a VAL INTGL.MAX.CUBE.MAP.TEXTURE.SIZE - C constant turned into a VAL INTGL.MAX.ELEMENTS.INDICES - C constant turned into a VAL INTGL.MAX.ELEMENTS.VERTICES - C constant turned into a VAL INTGL.MAX.EVAL.ORDER - C constant turned into a VAL INTGL.MAX.LIGHTS - C constant turned into a VAL INTGL.MAX.LIST.NESTING - C constant turned into a VAL INTGL.MAX.MODELVIEW.STACK.DEPTH - C constant turned into a VAL INTGL.MAX.NAME.STACK.DEPTH - C constant turned into a VAL INTGL.MAX.PIXEL.MAP.TABLE - C constant turned into a VAL INTGL.MAX.PROJECTION.STACK.DEPTH - C constant turned into a VAL INTGL.MAX.TEXTURE.SIZE - C constant turned into a VAL INTGL.MAX.TEXTURE.STACK.DEPTH - C constant turned into a VAL INTGL.MAX.TEXTURE.UNITS - C constant turned into a VAL INTGL.MAX.VIEWPORT.DIMS - C constant turned into a VAL INTGL.MESA.pack.invert - C constant turned into a VAL INTGL.MESA.ycbcr.texture - C constant turned into a VAL INTGL.MIN - C constant turned into a VAL INTGL.MINMAX - C constant turned into a VAL INTGL.MINMAX.FORMAT - C constant turned into a VAL INTGL.MINMAX.SINK - C constant turned into a VAL INTGL.MODELVIEW - C constant turned into a VAL INTGL.MODELVIEW.MATRIX - C constant turned into a VAL INTGL.MODELVIEW.STACK.DEPTH - C constant turned into a VAL INTGL.MODULATE - C constant turned into a VAL INTGL.MULT - C constant turned into a VAL INTGL.MULTISAMPLE - C constant turned into a VAL INTGL.MULTISAMPLE.BIT - C constant turned into a VAL INTGL.N3F.V3F - C constant turned into a VAL INTGL.NAME.STACK.DEPTH - C constant turned into a VAL INTGL.NAND - C constant turned into a VAL INTGL.NEAREST - C constant turned into a VAL INTGL.NEAREST.MIPMAP.LINEAR - C constant turned into a VAL INTGL.NEAREST.MIPMAP.NEAREST - C constant turned into a VAL INTGL.NEVER - C constant turned into a VAL INTGL.NICEST - C constant turned into a VAL INTGL.NO.ERROR - C constant turned into a VAL INTGL.NONE - C constant turned into a VAL INTGL.NOOP - C constant turned into a VAL INTGL.NOR - C constant turned into a VAL INTGL.NORMAL.ARRAY - C constant turned into a VAL INTGL.NORMAL.ARRAY.POINTER - C constant turned into a VAL INTGL.NORMAL.ARRAY.STRIDE - C constant turned into a VAL INTGL.NORMAL.ARRAY.TYPE - C constant turned into a VAL INTGL.NORMAL.MAP - C constant turned into a VAL INTGL.NORMALIZE - C constant turned into a VAL INTGL.NOTEQUAL - C constant turned into a VAL INTGL.NUM.COMPRESSED.TEXTURE.FORMATS - C constant turned into a VAL INTGL.OBJECT.LINEAR - C constant turned into a VAL INTGL.OBJECT.PLANE - C constant turned into a VAL INTGL.ONE - C constant turned into a VAL INTGL.ONE.MINUS.CONSTANT.ALPHA - C constant turned into a VAL INTGL.ONE.MINUS.CONSTANT.COLOR - C constant turned into a VAL INTGL.ONE.MINUS.DST.ALPHA - C constant turned into a VAL INTGL.ONE.MINUS.DST.COLOR - C constant turned into a VAL INTGL.ONE.MINUS.SRC.ALPHA - C constant turned into a VAL INTGL.ONE.MINUS.SRC.COLOR - C constant turned into a VAL INTGL.OPERAND0.ALPHA - C constant turned into a VAL INTGL.OPERAND0.RGB - C constant turned into a VAL INTGL.OPERAND1.ALPHA - C constant turned into a VAL INTGL.OPERAND1.RGB - C constant turned into a VAL INTGL.OPERAND2.ALPHA - C constant turned into a VAL INTGL.OPERAND2.RGB - C constant turned into a VAL INTGL.OR - C constant turned into a VAL INTGL.OR.INVERTED - C constant turned into a VAL INTGL.OR.REVERSE - C constant turned into a VAL INTGL.ORDER - C constant turned into a VAL INTGL.OUT.OF.MEMORY - C constant turned into a VAL INTGL.PACK.ALIGNMENT - C constant turned into a VAL INTGL.PACK.IMAGE.HEIGHT - C constant turned into a VAL INTGL.PACK.INVERT.MESA - C constant turned into a VAL INTGL.PACK.LSB.FIRST - C constant turned into a VAL INTGL.PACK.ROW.LENGTH - C constant turned into a VAL INTGL.PACK.SKIP.IMAGES - C constant turned into a VAL INTGL.PACK.SKIP.PIXELS - C constant turned into a VAL INTGL.PACK.SKIP.ROWS - C constant turned into a VAL INTGL.PACK.SWAP.BYTES - C constant turned into a VAL INTGL.PASS.THROUGH.TOKEN - C constant turned into a VAL INTGL.PERSPECTIVE.CORRECTION.HINT - C constant turned into a VAL INTGL.PIXEL.MAP.A.TO.A - C constant turned into a VAL INTGL.PIXEL.MAP.A.TO.A.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.B.TO.B - C constant turned into a VAL INTGL.PIXEL.MAP.B.TO.B.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.G.TO.G - C constant turned into a VAL INTGL.PIXEL.MAP.G.TO.G.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.A - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.A.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.B - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.B.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.G - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.G.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.I - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.I.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.R - C constant turned into a VAL INTGL.PIXEL.MAP.I.TO.R.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.R.TO.R - C constant turned into a VAL INTGL.PIXEL.MAP.R.TO.R.SIZE - C constant turned into a VAL INTGL.PIXEL.MAP.S.TO.S - C constant turned into a VAL INTGL.PIXEL.MAP.S.TO.S.SIZE - C constant turned into a VAL INTGL.PIXEL.MODE.BIT - C constant turned into a VAL INTGL.POINT - C constant turned into a VAL INTGL.POINT.BIT - C constant turned into a VAL INTGL.POINT.SIZE - C constant turned into a VAL INTGL.POINT.SIZE.GRANULARITY - C constant turned into a VAL INTGL.POINT.SIZE.RANGE - C constant turned into a VAL INTGL.POINT.SMOOTH - C constant turned into a VAL INTGL.POINT.SMOOTH.HINT - C constant turned into a VAL INTGL.POINT.TOKEN - C constant turned into a VAL INTGL.POINTS - C constant turned into a VAL INTGL.POLYGON - C constant turned into a VAL INTGL.POLYGON.BIT - C constant turned into a VAL INTGL.POLYGON.MODE - C constant turned into a VAL INTGL.POLYGON.OFFSET.FACTOR - C constant turned into a VAL INTGL.POLYGON.OFFSET.FILL - C constant turned into a VAL INTGL.POLYGON.OFFSET.LINE - C constant turned into a VAL INTGL.POLYGON.OFFSET.POINT - C constant turned into a VAL INTGL.POLYGON.OFFSET.UNITS - C constant turned into a VAL INTGL.POLYGON.SMOOTH - C constant turned into a VAL INTGL.POLYGON.SMOOTH.HINT - C constant turned into a VAL INTGL.POLYGON.STIPPLE - C constant turned into a VAL INTGL.POLYGON.STIPPLE.BIT - C constant turned into a VAL INTGL.POLYGON.TOKEN - C constant turned into a VAL INTGL.POSITION - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.ALPHA.BIAS - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.ALPHA.SCALE - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.BLUE.BIAS - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.BLUE.SCALE - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.COLOR.TABLE - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.GREEN.BIAS - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.GREEN.SCALE - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.RED.BIAS - C constant turned into a VAL INTGL.POST.COLOR.MATRIX.RED.SCALE - C constant turned into a VAL INTGL.POST.CONVOLUTION.ALPHA.BIAS - C constant turned into a VAL INTGL.POST.CONVOLUTION.ALPHA.SCALE - C constant turned into a VAL INTGL.POST.CONVOLUTION.BLUE.BIAS - C constant turned into a VAL INTGL.POST.CONVOLUTION.BLUE.SCALE - C constant turned into a VAL INTGL.POST.CONVOLUTION.COLOR.TABLE - C constant turned into a VAL INTGL.POST.CONVOLUTION.GREEN.BIAS - C constant turned into a VAL INTGL.POST.CONVOLUTION.GREEN.SCALE - C constant turned into a VAL INTGL.POST.CONVOLUTION.RED.BIAS - C constant turned into a VAL INTGL.POST.CONVOLUTION.RED.SCALE - C constant turned into a VAL INTGL.PREVIOUS - C constant turned into a VAL INTGL.PRIMARY.COLOR - C constant turned into a VAL INTGL.PROJECTION - C constant turned into a VAL INTGL.PROJECTION.MATRIX - C constant turned into a VAL INTGL.PROJECTION.STACK.DEPTH - C constant turned into a VAL INTGL.PROXY.COLOR.TABLE - C constant turned into a VAL INTGL.PROXY.HISTOGRAM - C constant turned into a VAL INTGL.PROXY.POST.COLOR.MATRIX.COLOR.TABLE - C constant turned into a VAL INTGL.PROXY.POST.CONVOLUTION.COLOR.TABLE - C constant turned into a VAL INTGL.PROXY.TEXTURE.1D - C constant turned into a VAL INTGL.PROXY.TEXTURE.2D - C constant turned into a VAL INTGL.PROXY.TEXTURE.3D - C constant turned into a VAL INTGL.PROXY.TEXTURE.CUBE.MAP - C constant turned into a VAL INTGL.Q - C constant turned into a VAL INTGL.QUAD.STRIP - C constant turned into a VAL INTGL.QUADRATIC.ATTENUATION - C constant turned into a VAL INTGL.QUADS - C constant turned into a VAL INTGL.R - C constant turned into a VAL INTGL.R3.G3.B2 - C constant turned into a VAL INTGL.READ.BUFFER - C constant turned into a VAL INTGL.RED - C constant turned into a VAL INTGL.RED.BIAS - C constant turned into a VAL INTGL.RED.BITS - C constant turned into a VAL INTGL.RED.SCALE - C constant turned into a VAL INTGL.REDUCE - C constant turned into a VAL INTGL.REFLECTION.MAP - C constant turned into a VAL INTGL.RENDER - C constant turned into a VAL INTGL.RENDER.MODE - C constant turned into a VAL INTGL.RENDERER - C constant turned into a VAL INTGL.REPEAT - C constant turned into a VAL INTGL.REPLACE - C constant turned into a VAL INTGL.REPLICATE.BORDER - C constant turned into a VAL INTGL.RESCALE.NORMAL - C constant turned into a VAL INTGL.RETURN - C constant turned into a VAL INTGL.RGB - C constant turned into a VAL INTGL.RGB.SCALE - C constant turned into a VAL INTGL.RGB10 - C constant turned into a VAL INTGL.RGB10.A2 - C constant turned into a VAL INTGL.RGB12 - C constant turned into a VAL INTGL.RGB16 - C constant turned into a VAL INTGL.RGB4 - C constant turned into a VAL INTGL.RGB5 - C constant turned into a VAL INTGL.RGB5.A1 - C constant turned into a VAL INTGL.RGB8 - C constant turned into a VAL INTGL.RGBA - C constant turned into a VAL INTGL.RGBA.MODE - C constant turned into a VAL INTGL.RGBA12 - C constant turned into a VAL INTGL.RGBA16 - C constant turned into a VAL INTGL.RGBA2 - C constant turned into a VAL INTGL.RGBA4 - C constant turned into a VAL INTGL.RGBA8 - C constant turned into a VAL INTGL.RIGHT - C constant turned into a VAL INTGL.S - C constant turned into a VAL INTGL.SAMPLE.ALPHA.TO.COVERAGE - C constant turned into a VAL INTGL.SAMPLE.ALPHA.TO.ONE - C constant turned into a VAL INTGL.SAMPLE.BUFFERS - C constant turned into a VAL INTGL.SAMPLE.COVERAGE - C constant turned into a VAL INTGL.SAMPLE.COVERAGE.INVERT - C constant turned into a VAL INTGL.SAMPLE.COVERAGE.VALUE - C constant turned into a VAL INTGL.SAMPLES - C constant turned into a VAL INTGL.SCISSOR.BIT - C constant turned into a VAL INTGL.SCISSOR.BOX - C constant turned into a VAL INTGL.SCISSOR.TEST - C constant turned into a VAL INTGL.SELECT - C constant turned into a VAL INTGL.SELECTION.BUFFER.POINTER - C constant turned into a VAL INTGL.SELECTION.BUFFER.SIZE - C constant turned into a VAL INTGL.SEPARABLE.2D - C constant turned into a VAL INTGL.SEPARATE.SPECULAR.COLOR - C constant turned into a VAL INTGL.SET - C constant turned into a VAL INTGL.SHADE.MODEL - C constant turned into a VAL INTGL.SHININESS - C constant turned into a VAL INTGL.SHORT - C constant turned into a VAL INTGL.SINGLE.COLOR - C constant turned into a VAL INTGL.SMOOTH - C constant turned into a VAL INTGL.SMOOTH.LINE.WIDTH.GRANULARITY - C constant turned into a VAL INTGL.SMOOTH.LINE.WIDTH.RANGE - C constant turned into a VAL INTGL.SMOOTH.POINT.SIZE.GRANULARITY - C constant turned into a VAL INTGL.SMOOTH.POINT.SIZE.RANGE - C constant turned into a VAL INTGL.SOURCE0.ALPHA - C constant turned into a VAL INTGL.SOURCE0.RGB - C constant turned into a VAL INTGL.SOURCE1.ALPHA - C constant turned into a VAL INTGL.SOURCE1.RGB - C constant turned into a VAL INTGL.SOURCE2.ALPHA - C constant turned into a VAL INTGL.SOURCE2.RGB - C constant turned into a VAL INTGL.SPECULAR - C constant turned into a VAL INTGL.SPHERE.MAP - C constant turned into a VAL INTGL.SPOT.CUTOFF - C constant turned into a VAL INTGL.SPOT.DIRECTION - C constant turned into a VAL INTGL.SPOT.EXPONENT - C constant turned into a VAL INTGL.SRC.ALPHA - C constant turned into a VAL INTGL.SRC.ALPHA.SATURATE - C constant turned into a VAL INTGL.SRC.COLOR - C constant turned into a VAL INTGL.STACK.OVERFLOW - C constant turned into a VAL INTGL.STACK.UNDERFLOW - C constant turned into a VAL INTGL.STENCIL - C constant turned into a VAL INTGL.STENCIL.BITS - C constant turned into a VAL INTGL.STENCIL.BUFFER.BIT - C constant turned into a VAL INTGL.STENCIL.CLEAR.VALUE - C constant turned into a VAL INTGL.STENCIL.FAIL - C constant turned into a VAL INTGL.STENCIL.FUNC - C constant turned into a VAL INTGL.STENCIL.INDEX - C constant turned into a VAL INTGL.STENCIL.PASS.DEPTH.FAIL - C constant turned into a VAL INTGL.STENCIL.PASS.DEPTH.PASS - C constant turned into a VAL INTGL.STENCIL.REF - C constant turned into a VAL INTGL.STENCIL.TEST - C constant turned into a VAL INTGL.STENCIL.VALUE.MASK - C constant turned into a VAL INTGL.STENCIL.WRITEMASK - C constant turned into a VAL INTGL.STEREO - C constant turned into a VAL INTGL.SUBPIXEL.BITS - C constant turned into a VAL INTGL.SUBTRACT - C constant turned into a VAL INTGL.T - C constant turned into a VAL INTGL.T2F.C3F.V3F - C constant turned into a VAL INTGL.T2F.C4F.N3F.V3F - C constant turned into a VAL INTGL.T2F.C4UB.V3F - C constant turned into a VAL INTGL.T2F.N3F.V3F - C constant turned into a VAL INTGL.T2F.V3F - C constant turned into a VAL INTGL.T4F.C4F.N3F.V4F - C constant turned into a VAL INTGL.T4F.V4F - C constant turned into a VAL INTGL.TABLE.TOO.LARGE - C constant turned into a VAL INTGL.TEXTURE - C constant turned into a VAL INTGL.TEXTURE.1D - C constant turned into a VAL INTGL.TEXTURE.2D - C constant turned into a VAL INTGL.TEXTURE.3D - C constant turned into a VAL INTGL.TEXTURE.ALPHA.SIZE - C constant turned into a VAL INTGL.TEXTURE.BASE.LEVEL - C constant turned into a VAL INTGL.TEXTURE.BINDING.1D - C constant turned into a VAL INTGL.TEXTURE.BINDING.2D - C constant turned into a VAL INTGL.TEXTURE.BINDING.3D - C constant turned into a VAL INTGL.TEXTURE.BINDING.CUBE.MAP - C constant turned into a VAL INTGL.TEXTURE.BIT - C constant turned into a VAL INTGL.TEXTURE.BLUE.SIZE - C constant turned into a VAL INTGL.TEXTURE.BORDER - C constant turned into a VAL INTGL.TEXTURE.BORDER.COLOR - C constant turned into a VAL INTGL.TEXTURE.COMPONENTS - C constant turned into a VAL INTGL.TEXTURE.COMPRESSED - C constant turned into a VAL INTGL.TEXTURE.COMPRESSED.IMAGE.SIZE - C constant turned into a VAL INTGL.TEXTURE.COMPRESSION.HINT - C constant turned into a VAL INTGL.TEXTURE.COORD.ARRAY - C constant turned into a VAL INTGL.TEXTURE.COORD.ARRAY.POINTER - C constant turned into a VAL INTGL.TEXTURE.COORD.ARRAY.SIZE - C constant turned into a VAL INTGL.TEXTURE.COORD.ARRAY.STRIDE - C constant turned into a VAL INTGL.TEXTURE.COORD.ARRAY.TYPE - C constant turned into a VAL INTGL.TEXTURE.CUBE.MAP - C constant turned into a VAL INTGL.TEXTURE.CUBE.MAP.NEGATIVE.X - C constant turned into a VAL INTGL.TEXTURE.CUBE.MAP.NEGATIVE.Y - C constant turned into a VAL INTGL.TEXTURE.CUBE.MAP.NEGATIVE.Z - C constant turned into a VAL INTGL.TEXTURE.CUBE.MAP.POSITIVE.X - C constant turned into a VAL INTGL.TEXTURE.CUBE.MAP.POSITIVE.Y - C constant turned into a VAL INTGL.TEXTURE.CUBE.MAP.POSITIVE.Z - C constant turned into a VAL INTGL.TEXTURE.DEPTH - C constant turned into a VAL INTGL.TEXTURE.ENV - C constant turned into a VAL INTGL.TEXTURE.ENV.COLOR - C constant turned into a VAL INTGL.TEXTURE.ENV.MODE - C constant turned into a VAL INTGL.TEXTURE.GEN.MODE - C constant turned into a VAL INTGL.TEXTURE.GEN.Q - C constant turned into a VAL INTGL.TEXTURE.GEN.R - C constant turned into a VAL INTGL.TEXTURE.GEN.S - C constant turned into a VAL INTGL.TEXTURE.GEN.T - C constant turned into a VAL INTGL.TEXTURE.GREEN.SIZE - C constant turned into a VAL INTGL.TEXTURE.HEIGHT - C constant turned into a VAL INTGL.TEXTURE.INTENSITY.SIZE - C constant turned into a VAL INTGL.TEXTURE.INTERNAL.FORMAT - C constant turned into a VAL INTGL.TEXTURE.LUMINANCE.SIZE - C constant turned into a VAL INTGL.TEXTURE.MAG.FILTER - C constant turned into a VAL INTGL.TEXTURE.MATRIX - C constant turned into a VAL INTGL.TEXTURE.MAX.LEVEL - C constant turned into a VAL INTGL.TEXTURE.MAX.LOD - C constant turned into a VAL INTGL.TEXTURE.MIN.FILTER - C constant turned into a VAL INTGL.TEXTURE.MIN.LOD - C constant turned into a VAL INTGL.TEXTURE.PRIORITY - C constant turned into a VAL INTGL.TEXTURE.RED.SIZE - C constant turned into a VAL INTGL.TEXTURE.RESIDENT - C constant turned into a VAL INTGL.TEXTURE.STACK.DEPTH - C constant turned into a VAL INTGL.TEXTURE.WIDTH - C constant turned into a VAL INTGL.TEXTURE.WRAP.R - C constant turned into a VAL INTGL.TEXTURE.WRAP.S - C constant turned into a VAL INTGL.TEXTURE.WRAP.T - C constant turned into a VAL INTGL.TEXTURE0 - C constant turned into a VAL INTGL.TEXTURE1 - C constant turned into a VAL INTGL.TEXTURE10 - C constant turned into a VAL INTGL.TEXTURE11 - C constant turned into a VAL INTGL.TEXTURE12 - C constant turned into a VAL INTGL.TEXTURE13 - C constant turned into a VAL INTGL.TEXTURE14 - C constant turned into a VAL INTGL.TEXTURE15 - C constant turned into a VAL INTGL.TEXTURE16 - C constant turned into a VAL INTGL.TEXTURE17 - C constant turned into a VAL INTGL.TEXTURE18 - C constant turned into a VAL INTGL.TEXTURE19 - C constant turned into a VAL INTGL.TEXTURE2 - C constant turned into a VAL INTGL.TEXTURE20 - C constant turned into a VAL INTGL.TEXTURE21 - C constant turned into a VAL INTGL.TEXTURE22 - C constant turned into a VAL INTGL.TEXTURE23 - C constant turn