Module occGL - Wrapper library for occGL Generated using swig 1.3.31
Wrapper library for occGL Generated using swig 1.3.31
Maintainer:
Swig 1.3.31
Index
-
Constant
GL.2.BYTES- C constant turned into a VAL INT -
Constant
GL.2D- C constant turned into a VAL INT -
Constant
GL.3.BYTES- C constant turned into a VAL INT -
Constant
GL.3D- C constant turned into a VAL INT -
Constant
GL.3D.COLOR- C constant turned into a VAL INT -
Constant
GL.3D.COLOR.TEXTURE- C constant turned into a VAL INT -
Constant
GL.4.BYTES- C constant turned into a VAL INT -
Constant
GL.4D.COLOR.TEXTURE- C constant turned into a VAL INT -
Constant
GL.ACCUM- C constant turned into a VAL INT -
Constant
GL.ACCUM.ALPHA.BITS- C constant turned into a VAL INT -
Constant
GL.ACCUM.BLUE.BITS- C constant turned into a VAL INT -
Constant
GL.ACCUM.BUFFER.BIT- C constant turned into a VAL INT -
Constant
GL.ACCUM.CLEAR.VALUE- C constant turned into a VAL INT -
Constant
GL.ACCUM.GREEN.BITS- C constant turned into a VAL INT -
Constant
GL.ACCUM.RED.BITS- C constant turned into a VAL INT -
Constant
GL.ACTIVE.TEXTURE- C constant turned into a VAL INT -
Constant
GL.ADD- C constant turned into a VAL INT -
Constant
GL.ADD.SIGNED- C constant turned into a VAL INT -
Constant
GL.ALIASED.LINE.WIDTH.RANGE- C constant turned into a VAL INT -
Constant
GL.ALIASED.POINT.SIZE.RANGE- C constant turned into a VAL INT -
Constant
GL.ALL.ATTRIB.BITS- C constant turned into a VAL INT -
Constant
GL.ALL.CLIENT.ATTRIB.BITS- C constant turned into a VAL INT -
Constant
GL.ALPHA- C constant turned into a VAL INT -
Constant
GL.ALPHA.BIAS- C constant turned into a VAL INT -
Constant
GL.ALPHA.BITS- C constant turned into a VAL INT -
Constant
GL.ALPHA.SCALE- C constant turned into a VAL INT -
Constant
GL.ALPHA.TEST- C constant turned into a VAL INT -
Constant
GL.ALPHA.TEST.FUNC- C constant turned into a VAL INT -
Constant
GL.ALPHA.TEST.REF- C constant turned into a VAL INT -
Constant
GL.ALPHA12- C constant turned into a VAL INT -
Constant
GL.ALPHA16- C constant turned into a VAL INT -
Constant
GL.ALPHA4- C constant turned into a VAL INT -
Constant
GL.ALPHA8- C constant turned into a VAL INT -
Constant
GL.ALWAYS- C constant turned into a VAL INT -
Constant
GL.AMBIENT- C constant turned into a VAL INT -
Constant
GL.AMBIENT.AND.DIFFUSE- C constant turned into a VAL INT -
Constant
GL.AND- C constant turned into a VAL INT -
Constant
GL.AND.INVERTED- C constant turned into a VAL INT -
Constant
GL.AND.REVERSE- C constant turned into a VAL INT -
Constant
GL.APPLE.client.storage- C constant turned into a VAL INT -
Constant
GL.APPLE.ycbcr.422- C constant turned into a VAL INT -
Constant
GL.ARB.imaging- C constant turned into a VAL INT -
Constant
GL.ATTRIB.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.AUTO.NORMAL- C constant turned into a VAL INT -
Constant
GL.AUX.BUFFERS- C constant turned into a VAL INT -
Constant
GL.AUX0- C constant turned into a VAL INT -
Constant
GL.AUX1- C constant turned into a VAL INT -
Constant
GL.AUX2- C constant turned into a VAL INT -
Constant
GL.AUX3- C constant turned into a VAL INT -
Constant
GL.BACK- C constant turned into a VAL INT -
Constant
GL.BACK.LEFT- C constant turned into a VAL INT -
Constant
GL.BACK.RIGHT- C constant turned into a VAL INT -
Constant
GL.BGR- C constant turned into a VAL INT -
Constant
GL.BGRA- C constant turned into a VAL INT -
Constant
GL.BITMAP- C constant turned into a VAL INT -
Constant
GL.BITMAP.TOKEN- C constant turned into a VAL INT -
Constant
GL.BLEND- C constant turned into a VAL INT -
Constant
GL.BLEND.COLOR- C constant turned into a VAL INT -
Constant
GL.BLEND.DST- C constant turned into a VAL INT -
Constant
GL.BLEND.EQUATION- C constant turned into a VAL INT -
Constant
GL.BLEND.SRC- C constant turned into a VAL INT -
Constant
GL.BLUE- C constant turned into a VAL INT -
Constant
GL.BLUE.BIAS- C constant turned into a VAL INT -
Constant
GL.BLUE.BITS- C constant turned into a VAL INT -
Constant
GL.BLUE.SCALE- C constant turned into a VAL INT -
Constant
GL.BYTE- C constant turned into a VAL INT -
Constant
GL.C3F.V3F- C constant turned into a VAL INT -
Constant
GL.C4F.N3F.V3F- C constant turned into a VAL INT -
Constant
GL.C4UB.V2F- C constant turned into a VAL INT -
Constant
GL.C4UB.V3F- C constant turned into a VAL INT -
Constant
GL.CCW- C constant turned into a VAL INT -
Constant
GL.CLAMP- C constant turned into a VAL INT -
Constant
GL.CLAMP.TO.BORDER- C constant turned into a VAL INT -
Constant
GL.CLAMP.TO.EDGE- C constant turned into a VAL INT -
Constant
GL.CLEAR- C constant turned into a VAL INT -
Constant
GL.CLIENT.ACTIVE.TEXTURE- C constant turned into a VAL INT -
Constant
GL.CLIENT.ALL.ATTRIB.BITS- C constant turned into a VAL INT -
Constant
GL.CLIENT.ATTRIB.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.CLIENT.PIXEL.STORE.BIT- C constant turned into a VAL INT -
Constant
GL.CLIENT.VERTEX.ARRAY.BIT- C constant turned into a VAL INT -
Constant
GL.CLIP.PLANE0- C constant turned into a VAL INT -
Constant
GL.CLIP.PLANE1- C constant turned into a VAL INT -
Constant
GL.CLIP.PLANE2- C constant turned into a VAL INT -
Constant
GL.CLIP.PLANE3- C constant turned into a VAL INT -
Constant
GL.CLIP.PLANE4- C constant turned into a VAL INT -
Constant
GL.CLIP.PLANE5- C constant turned into a VAL INT -
Constant
GL.COEFF- C constant turned into a VAL INT -
Constant
GL.COLOR- C constant turned into a VAL INT -
Constant
GL.COLOR.ARRAY- C constant turned into a VAL INT -
Constant
GL.COLOR.ARRAY.POINTER- C constant turned into a VAL INT -
Constant
GL.COLOR.ARRAY.SIZE- C constant turned into a VAL INT -
Constant
GL.COLOR.ARRAY.STRIDE- C constant turned into a VAL INT -
Constant
GL.COLOR.ARRAY.TYPE- C constant turned into a VAL INT -
Constant
GL.COLOR.BUFFER.BIT- C constant turned into a VAL INT -
Constant
GL.COLOR.CLEAR.VALUE- C constant turned into a VAL INT -
Constant
GL.COLOR.INDEX- C constant turned into a VAL INT -
Constant
GL.COLOR.INDEXES- C constant turned into a VAL INT -
Constant
GL.COLOR.LOGIC.OP- C constant turned into a VAL INT -
Constant
GL.COLOR.MATERIAL- C constant turned into a VAL INT -
Constant
GL.COLOR.MATERIAL.FACE- C constant turned into a VAL INT -
Constant
GL.COLOR.MATERIAL.PARAMETER- C constant turned into a VAL INT -
Constant
GL.COLOR.MATRIX- C constant turned into a VAL INT -
Constant
GL.COLOR.MATRIX.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.ALPHA.SIZE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.BIAS- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.BLUE.SIZE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.FORMAT- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.GREEN.SIZE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.INTENSITY.SIZE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.LUMINANCE.SIZE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.RED.SIZE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.SCALE- C constant turned into a VAL INT -
Constant
GL.COLOR.TABLE.WIDTH- C constant turned into a VAL INT -
Constant
GL.COLOR.WRITEMASK- C constant turned into a VAL INT -
Constant
GL.COMBINE- C constant turned into a VAL INT -
Constant
GL.COMBINE.ALPHA- C constant turned into a VAL INT -
Constant
GL.COMBINE.RGB- C constant turned into a VAL INT -
Constant
GL.COMPILE- C constant turned into a VAL INT -
Constant
GL.COMPILE.AND.EXECUTE- C constant turned into a VAL INT -
Constant
GL.COMPRESSED.ALPHA- C constant turned into a VAL INT -
Constant
GL.COMPRESSED.INTENSITY- C constant turned into a VAL INT -
Constant
GL.COMPRESSED.LUMINANCE- C constant turned into a VAL INT -
Constant
GL.COMPRESSED.LUMINANCE.ALPHA- C constant turned into a VAL INT -
Constant
GL.COMPRESSED.RGB- C constant turned into a VAL INT -
Constant
GL.COMPRESSED.RGBA- C constant turned into a VAL INT -
Constant
GL.COMPRESSED.TEXTURE.FORMATS- C constant turned into a VAL INT -
Constant
GL.CONSTANT- C constant turned into a VAL INT -
Constant
GL.CONSTANT.ALPHA- C constant turned into a VAL INT -
Constant
GL.CONSTANT.ATTENUATION- C constant turned into a VAL INT -
Constant
GL.CONSTANT.BORDER- C constant turned into a VAL INT -
Constant
GL.CONSTANT.COLOR- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.1D- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.2D- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.BORDER.COLOR- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.BORDER.MODE- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.FILTER.BIAS- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.FILTER.SCALE- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.FORMAT- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.HEIGHT- C constant turned into a VAL INT -
Constant
GL.CONVOLUTION.WIDTH- C constant turned into a VAL INT -
Constant
GL.COPY- C constant turned into a VAL INT -
Constant
GL.COPY.INVERTED- C constant turned into a VAL INT -
Constant
GL.COPY.PIXEL.TOKEN- C constant turned into a VAL INT -
Constant
GL.CULL.FACE- C constant turned into a VAL INT -
Constant
GL.CULL.FACE.MODE- C constant turned into a VAL INT -
Constant
GL.CURRENT.BIT- C constant turned into a VAL INT -
Constant
GL.CURRENT.COLOR- C constant turned into a VAL INT -
Constant
GL.CURRENT.INDEX- C constant turned into a VAL INT -
Constant
GL.CURRENT.NORMAL- C constant turned into a VAL INT -
Constant
GL.CURRENT.RASTER.COLOR- C constant turned into a VAL INT -
Constant
GL.CURRENT.RASTER.DISTANCE- C constant turned into a VAL INT -
Constant
GL.CURRENT.RASTER.INDEX- C constant turned into a VAL INT -
Constant
GL.CURRENT.RASTER.POSITION- C constant turned into a VAL INT -
Constant
GL.CURRENT.RASTER.POSITION.VALID- C constant turned into a VAL INT -
Constant
GL.CURRENT.RASTER.TEXTURE.COORDS- C constant turned into a VAL INT -
Constant
GL.CURRENT.TEXTURE.COORDS- C constant turned into a VAL INT -
Constant
GL.CW- C constant turned into a VAL INT -
Constant
GL.DECAL- C constant turned into a VAL INT -
Constant
GL.DECR- C constant turned into a VAL INT -
Constant
GL.DEPTH- C constant turned into a VAL INT -
Constant
GL.DEPTH.BIAS- C constant turned into a VAL INT -
Constant
GL.DEPTH.BITS- C constant turned into a VAL INT -
Constant
GL.DEPTH.BUFFER.BIT- C constant turned into a VAL INT -
Constant
GL.DEPTH.CLEAR.VALUE- C constant turned into a VAL INT -
Constant
GL.DEPTH.COMPONENT- C constant turned into a VAL INT -
Constant
GL.DEPTH.FUNC- C constant turned into a VAL INT -
Constant
GL.DEPTH.RANGE- C constant turned into a VAL INT -
Constant
GL.DEPTH.SCALE- C constant turned into a VAL INT -
Constant
GL.DEPTH.TEST- C constant turned into a VAL INT -
Constant
GL.DEPTH.WRITEMASK- C constant turned into a VAL INT -
Constant
GL.DIFFUSE- C constant turned into a VAL INT -
Constant
GL.DITHER- C constant turned into a VAL INT -
Constant
GL.DOMAIN- C constant turned into a VAL INT -
Constant
GL.DONT.CARE- C constant turned into a VAL INT -
Constant
GL.DOT3.RGB- C constant turned into a VAL INT -
Constant
GL.DOT3.RGBA- C constant turned into a VAL INT -
Constant
GL.DOUBLE- C constant turned into a VAL INT -
Constant
GL.DOUBLEBUFFER- C constant turned into a VAL INT -
Constant
GL.DRAW.BUFFER- C constant turned into a VAL INT -
Constant
GL.DRAW.PIXEL.TOKEN- C constant turned into a VAL INT -
Constant
GL.DST.ALPHA- C constant turned into a VAL INT -
Constant
GL.DST.COLOR- C constant turned into a VAL INT -
Constant
GL.EDGE.FLAG- C constant turned into a VAL INT -
Constant
GL.EDGE.FLAG.ARRAY- C constant turned into a VAL INT -
Constant
GL.EDGE.FLAG.ARRAY.POINTER- C constant turned into a VAL INT -
Constant
GL.EDGE.FLAG.ARRAY.STRIDE- C constant turned into a VAL INT -
Constant
GL.EMISSION- C constant turned into a VAL INT -
Constant
GL.ENABLE.BIT- C constant turned into a VAL INT -
Constant
GL.EQUAL- C constant turned into a VAL INT -
Constant
GL.EQUIV- C constant turned into a VAL INT -
Constant
GL.EVAL.BIT- C constant turned into a VAL INT -
Constant
GL.EXP- C constant turned into a VAL INT -
Constant
GL.EXP2- C constant turned into a VAL INT -
Constant
GL.EXTENSIONS- C constant turned into a VAL INT -
Constant
GL.EYE.LINEAR- C constant turned into a VAL INT -
Constant
GL.EYE.PLANE- C constant turned into a VAL INT -
Constant
GL.FALSE- C constant turned into a VAL INT -
Constant
GL.FASTEST- C constant turned into a VAL INT -
Constant
GL.FEEDBACK- C constant turned into a VAL INT -
Constant
GL.FEEDBACK.BUFFER.POINTER- C constant turned into a VAL INT -
Constant
GL.FEEDBACK.BUFFER.SIZE- C constant turned into a VAL INT -
Constant
GL.FEEDBACK.BUFFER.TYPE- C constant turned into a VAL INT -
Constant
GL.FILL- C constant turned into a VAL INT -
Constant
GL.FLAT- C constant turned into a VAL INT -
Constant
GL.FLOAT- C constant turned into a VAL INT -
Constant
GL.FOG- C constant turned into a VAL INT -
Constant
GL.FOG.BIT- C constant turned into a VAL INT -
Constant
GL.FOG.COLOR- C constant turned into a VAL INT -
Constant
GL.FOG.DENSITY- C constant turned into a VAL INT -
Constant
GL.FOG.END- C constant turned into a VAL INT -
Constant
GL.FOG.HINT- C constant turned into a VAL INT -
Constant
GL.FOG.INDEX- C constant turned into a VAL INT -
Constant
GL.FOG.MODE- C constant turned into a VAL INT -
Constant
GL.FOG.START- C constant turned into a VAL INT -
Constant
GL.FRONT- C constant turned into a VAL INT -
Constant
GL.FRONT.AND.BACK- C constant turned into a VAL INT -
Constant
GL.FRONT.FACE- C constant turned into a VAL INT -
Constant
GL.FRONT.LEFT- C constant turned into a VAL INT -
Constant
GL.FRONT.RIGHT- C constant turned into a VAL INT -
Constant
GL.FUNC.ADD- C constant turned into a VAL INT -
Constant
GL.FUNC.REVERSE.SUBTRACT- C constant turned into a VAL INT -
Constant
GL.FUNC.SUBTRACT- C constant turned into a VAL INT -
Constant
GL.GEQUAL- C constant turned into a VAL INT -
Constant
GL.GREATER- C constant turned into a VAL INT -
Constant
GL.GREEN- C constant turned into a VAL INT -
Constant
GL.GREEN.BIAS- C constant turned into a VAL INT -
Constant
GL.GREEN.BITS- C constant turned into a VAL INT -
Constant
GL.GREEN.SCALE- C constant turned into a VAL INT -
Constant
GL.HINT.BIT- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.ALPHA.SIZE- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.BLUE.SIZE- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.FORMAT- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.GREEN.SIZE- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.LUMINANCE.SIZE- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.RED.SIZE- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.SINK- C constant turned into a VAL INT -
Constant
GL.HISTOGRAM.WIDTH- C constant turned into a VAL INT -
Constant
GL.INCR- C constant turned into a VAL INT -
Constant
GL.INDEX.ARRAY- C constant turned into a VAL INT -
Constant
GL.INDEX.ARRAY.POINTER- C constant turned into a VAL INT -
Constant
GL.INDEX.ARRAY.STRIDE- C constant turned into a VAL INT -
Constant
GL.INDEX.ARRAY.TYPE- C constant turned into a VAL INT -
Constant
GL.INDEX.BITS- C constant turned into a VAL INT -
Constant
GL.INDEX.CLEAR.VALUE- C constant turned into a VAL INT -
Constant
GL.INDEX.LOGIC.OP- C constant turned into a VAL INT -
Constant
GL.INDEX.MODE- C constant turned into a VAL INT -
Constant
GL.INDEX.OFFSET- C constant turned into a VAL INT -
Constant
GL.INDEX.SHIFT- C constant turned into a VAL INT -
Constant
GL.INDEX.WRITEMASK- C constant turned into a VAL INT -
Constant
GL.INT- C constant turned into a VAL INT -
Constant
GL.INTENSITY- C constant turned into a VAL INT -
Constant
GL.INTENSITY12- C constant turned into a VAL INT -
Constant
GL.INTENSITY16- C constant turned into a VAL INT -
Constant
GL.INTENSITY4- C constant turned into a VAL INT -
Constant
GL.INTENSITY8- C constant turned into a VAL INT -
Constant
GL.INTERPOLATE- C constant turned into a VAL INT -
Constant
GL.INVALID.ENUM- C constant turned into a VAL INT -
Constant
GL.INVALID.OPERATION- C constant turned into a VAL INT -
Constant
GL.INVALID.VALUE- C constant turned into a VAL INT -
Constant
GL.INVERT- C constant turned into a VAL INT -
Constant
GL.KEEP- C constant turned into a VAL INT -
Constant
GL.LEFT- C constant turned into a VAL INT -
Constant
GL.LEQUAL- C constant turned into a VAL INT -
Constant
GL.LESS- C constant turned into a VAL INT -
Constant
GL.LIGHT.MODEL.AMBIENT- C constant turned into a VAL INT -
Constant
GL.LIGHT.MODEL.COLOR.CONTROL- C constant turned into a VAL INT -
Constant
GL.LIGHT.MODEL.LOCAL.VIEWER- C constant turned into a VAL INT -
Constant
GL.LIGHT.MODEL.TWO.SIDE- C constant turned into a VAL INT -
Constant
GL.LIGHT0- C constant turned into a VAL INT -
Constant
GL.LIGHT1- C constant turned into a VAL INT -
Constant
GL.LIGHT2- C constant turned into a VAL INT -
Constant
GL.LIGHT3- C constant turned into a VAL INT -
Constant
GL.LIGHT4- C constant turned into a VAL INT -
Constant
GL.LIGHT5- C constant turned into a VAL INT -
Constant
GL.LIGHT6- C constant turned into a VAL INT -
Constant
GL.LIGHT7- C constant turned into a VAL INT -
Constant
GL.LIGHTING- C constant turned into a VAL INT -
Constant
GL.LIGHTING.BIT- C constant turned into a VAL INT -
Constant
GL.LINE- C constant turned into a VAL INT -
Constant
GL.LINE.BIT- C constant turned into a VAL INT -
Constant
GL.LINE.LOOP- C constant turned into a VAL INT -
Constant
GL.LINE.RESET.TOKEN- C constant turned into a VAL INT -
Constant
GL.LINE.SMOOTH- C constant turned into a VAL INT -
Constant
GL.LINE.SMOOTH.HINT- C constant turned into a VAL INT -
Constant
GL.LINE.STIPPLE- C constant turned into a VAL INT -
Constant
GL.LINE.STIPPLE.PATTERN- C constant turned into a VAL INT -
Constant
GL.LINE.STIPPLE.REPEAT- C constant turned into a VAL INT -
Constant
GL.LINE.STRIP- C constant turned into a VAL INT -
Constant
GL.LINE.TOKEN- C constant turned into a VAL INT -
Constant
GL.LINE.WIDTH- C constant turned into a VAL INT -
Constant
GL.LINE.WIDTH.GRANULARITY- C constant turned into a VAL INT -
Constant
GL.LINE.WIDTH.RANGE- C constant turned into a VAL INT -
Constant
GL.LINEAR- C constant turned into a VAL INT -
Constant
GL.LINEAR.ATTENUATION- C constant turned into a VAL INT -
Constant
GL.LINEAR.MIPMAP.LINEAR- C constant turned into a VAL INT -
Constant
GL.LINEAR.MIPMAP.NEAREST- C constant turned into a VAL INT -
Constant
GL.LINES- C constant turned into a VAL INT -
Constant
GL.LIST.BASE- C constant turned into a VAL INT -
Constant
GL.LIST.BIT- C constant turned into a VAL INT -
Constant
GL.LIST.INDEX- C constant turned into a VAL INT -
Constant
GL.LIST.MODE- C constant turned into a VAL INT -
Constant
GL.LOAD- C constant turned into a VAL INT -
Constant
GL.LOGIC.OP- C constant turned into a VAL INT -
Constant
GL.LOGIC.OP.MODE- C constant turned into a VAL INT -
Constant
GL.LUMINANCE- C constant turned into a VAL INT -
Constant
GL.LUMINANCE.ALPHA- C constant turned into a VAL INT -
Constant
GL.LUMINANCE12- C constant turned into a VAL INT -
Constant
GL.LUMINANCE12.ALPHA12- C constant turned into a VAL INT -
Constant
GL.LUMINANCE12.ALPHA4- C constant turned into a VAL INT -
Constant
GL.LUMINANCE16- C constant turned into a VAL INT -
Constant
GL.LUMINANCE16.ALPHA16- C constant turned into a VAL INT -
Constant
GL.LUMINANCE4- C constant turned into a VAL INT -
Constant
GL.LUMINANCE4.ALPHA4- C constant turned into a VAL INT -
Constant
GL.LUMINANCE6.ALPHA2- C constant turned into a VAL INT -
Constant
GL.LUMINANCE8- C constant turned into a VAL INT -
Constant
GL.LUMINANCE8.ALPHA8- C constant turned into a VAL INT -
Constant
GL.MAP.COLOR- C constant turned into a VAL INT -
Constant
GL.MAP.STENCIL- C constant turned into a VAL INT -
Constant
GL.MAP1.COLOR.4- C constant turned into a VAL INT -
Constant
GL.MAP1.GRID.DOMAIN- C constant turned into a VAL INT -
Constant
GL.MAP1.GRID.SEGMENTS- C constant turned into a VAL INT -
Constant
GL.MAP1.INDEX- C constant turned into a VAL INT -
Constant
GL.MAP1.NORMAL- C constant turned into a VAL INT -
Constant
GL.MAP1.TEXTURE.COORD.1- C constant turned into a VAL INT -
Constant
GL.MAP1.TEXTURE.COORD.2- C constant turned into a VAL INT -
Constant
GL.MAP1.TEXTURE.COORD.3- C constant turned into a VAL INT -
Constant
GL.MAP1.TEXTURE.COORD.4- C constant turned into a VAL INT -
Constant
GL.MAP1.VERTEX.3- C constant turned into a VAL INT -
Constant
GL.MAP1.VERTEX.4- C constant turned into a VAL INT -
Constant
GL.MAP2.COLOR.4- C constant turned into a VAL INT -
Constant
GL.MAP2.GRID.DOMAIN- C constant turned into a VAL INT -
Constant
GL.MAP2.GRID.SEGMENTS- C constant turned into a VAL INT -
Constant
GL.MAP2.INDEX- C constant turned into a VAL INT -
Constant
GL.MAP2.NORMAL- C constant turned into a VAL INT -
Constant
GL.MAP2.TEXTURE.COORD.1- C constant turned into a VAL INT -
Constant
GL.MAP2.TEXTURE.COORD.2- C constant turned into a VAL INT -
Constant
GL.MAP2.TEXTURE.COORD.3- C constant turned into a VAL INT -
Constant
GL.MAP2.TEXTURE.COORD.4- C constant turned into a VAL INT -
Constant
GL.MAP2.VERTEX.3- C constant turned into a VAL INT -
Constant
GL.MAP2.VERTEX.4- C constant turned into a VAL INT -
Constant
GL.MATRIX.MODE- C constant turned into a VAL INT -
Constant
GL.MAX- C constant turned into a VAL INT -
Constant
GL.MAX.3D.TEXTURE.SIZE- C constant turned into a VAL INT -
Constant
GL.MAX.ATTRIB.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MAX.CLIENT.ATTRIB.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MAX.CLIP.PLANES- C constant turned into a VAL INT -
Constant
GL.MAX.COLOR.MATRIX.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MAX.CONVOLUTION.HEIGHT- C constant turned into a VAL INT -
Constant
GL.MAX.CONVOLUTION.WIDTH- C constant turned into a VAL INT -
Constant
GL.MAX.CUBE.MAP.TEXTURE.SIZE- C constant turned into a VAL INT -
Constant
GL.MAX.ELEMENTS.INDICES- C constant turned into a VAL INT -
Constant
GL.MAX.ELEMENTS.VERTICES- C constant turned into a VAL INT -
Constant
GL.MAX.EVAL.ORDER- C constant turned into a VAL INT -
Constant
GL.MAX.LIGHTS- C constant turned into a VAL INT -
Constant
GL.MAX.LIST.NESTING- C constant turned into a VAL INT -
Constant
GL.MAX.MODELVIEW.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MAX.NAME.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MAX.PIXEL.MAP.TABLE- C constant turned into a VAL INT -
Constant
GL.MAX.PROJECTION.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MAX.TEXTURE.SIZE- C constant turned into a VAL INT -
Constant
GL.MAX.TEXTURE.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MAX.TEXTURE.UNITS- C constant turned into a VAL INT -
Constant
GL.MAX.VIEWPORT.DIMS- C constant turned into a VAL INT -
Constant
GL.MESA.pack.invert- C constant turned into a VAL INT -
Constant
GL.MESA.ycbcr.texture- C constant turned into a VAL INT -
Constant
GL.MIN- C constant turned into a VAL INT -
Constant
GL.MINMAX- C constant turned into a VAL INT -
Constant
GL.MINMAX.FORMAT- C constant turned into a VAL INT -
Constant
GL.MINMAX.SINK- C constant turned into a VAL INT -
Constant
GL.MODELVIEW- C constant turned into a VAL INT -
Constant
GL.MODELVIEW.MATRIX- C constant turned into a VAL INT -
Constant
GL.MODELVIEW.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.MODULATE- C constant turned into a VAL INT -
Constant
GL.MULT- C constant turned into a VAL INT -
Constant
GL.MULTISAMPLE- C constant turned into a VAL INT -
Constant
GL.MULTISAMPLE.BIT- C constant turned into a VAL INT -
Constant
GL.N3F.V3F- C constant turned into a VAL INT -
Constant
GL.NAME.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.NAND- C constant turned into a VAL INT -
Constant
GL.NEAREST- C constant turned into a VAL INT -
Constant
GL.NEAREST.MIPMAP.LINEAR- C constant turned into a VAL INT -
Constant
GL.NEAREST.MIPMAP.NEAREST- C constant turned into a VAL INT -
Constant
GL.NEVER- C constant turned into a VAL INT -
Constant
GL.NICEST- C constant turned into a VAL INT -
Constant
GL.NO.ERROR- C constant turned into a VAL INT -
Constant
GL.NONE- C constant turned into a VAL INT -
Constant
GL.NOOP- C constant turned into a VAL INT -
Constant
GL.NOR- C constant turned into a VAL INT -
Constant
GL.NORMAL.ARRAY- C constant turned into a VAL INT -
Constant
GL.NORMAL.ARRAY.POINTER- C constant turned into a VAL INT -
Constant
GL.NORMAL.ARRAY.STRIDE- C constant turned into a VAL INT -
Constant
GL.NORMAL.ARRAY.TYPE- C constant turned into a VAL INT -
Constant
GL.NORMAL.MAP- C constant turned into a VAL INT -
Constant
GL.NORMALIZE- C constant turned into a VAL INT -
Constant
GL.NOTEQUAL- C constant turned into a VAL INT -
Constant
GL.NUM.COMPRESSED.TEXTURE.FORMATS- C constant turned into a VAL INT -
Constant
GL.OBJECT.LINEAR- C constant turned into a VAL INT -
Constant
GL.OBJECT.PLANE- C constant turned into a VAL INT -
Constant
GL.ONE- C constant turned into a VAL INT -
Constant
GL.ONE.MINUS.CONSTANT.ALPHA- C constant turned into a VAL INT -
Constant
GL.ONE.MINUS.CONSTANT.COLOR- C constant turned into a VAL INT -
Constant
GL.ONE.MINUS.DST.ALPHA- C constant turned into a VAL INT -
Constant
GL.ONE.MINUS.DST.COLOR- C constant turned into a VAL INT -
Constant
GL.ONE.MINUS.SRC.ALPHA- C constant turned into a VAL INT -
Constant
GL.ONE.MINUS.SRC.COLOR- C constant turned into a VAL INT -
Constant
GL.OPERAND0.ALPHA- C constant turned into a VAL INT -
Constant
GL.OPERAND0.RGB- C constant turned into a VAL INT -
Constant
GL.OPERAND1.ALPHA- C constant turned into a VAL INT -
Constant
GL.OPERAND1.RGB- C constant turned into a VAL INT -
Constant
GL.OPERAND2.ALPHA- C constant turned into a VAL INT -
Constant
GL.OPERAND2.RGB- C constant turned into a VAL INT -
Constant
GL.OR- C constant turned into a VAL INT -
Constant
GL.OR.INVERTED- C constant turned into a VAL INT -
Constant
GL.OR.REVERSE- C constant turned into a VAL INT -
Constant
GL.ORDER- C constant turned into a VAL INT -
Constant
GL.OUT.OF.MEMORY- C constant turned into a VAL INT -
Constant
GL.PACK.ALIGNMENT- C constant turned into a VAL INT -
Constant
GL.PACK.IMAGE.HEIGHT- C constant turned into a VAL INT -
Constant
GL.PACK.INVERT.MESA- C constant turned into a VAL INT -
Constant
GL.PACK.LSB.FIRST- C constant turned into a VAL INT -
Constant
GL.PACK.ROW.LENGTH- C constant turned into a VAL INT -
Constant
GL.PACK.SKIP.IMAGES- C constant turned into a VAL INT -
Constant
GL.PACK.SKIP.PIXELS- C constant turned into a VAL INT -
Constant
GL.PACK.SKIP.ROWS- C constant turned into a VAL INT -
Constant
GL.PACK.SWAP.BYTES- C constant turned into a VAL INT -
Constant
GL.PASS.THROUGH.TOKEN- C constant turned into a VAL INT -
Constant
GL.PERSPECTIVE.CORRECTION.HINT- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.A.TO.A- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.A.TO.A.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.B.TO.B- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.B.TO.B.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.G.TO.G- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.G.TO.G.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.A- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.A.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.B- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.B.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.G- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.G.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.I- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.I.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.R- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.I.TO.R.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.R.TO.R- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.R.TO.R.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.S.TO.S- C constant turned into a VAL INT -
Constant
GL.PIXEL.MAP.S.TO.S.SIZE- C constant turned into a VAL INT -
Constant
GL.PIXEL.MODE.BIT- C constant turned into a VAL INT -
Constant
GL.POINT- C constant turned into a VAL INT -
Constant
GL.POINT.BIT- C constant turned into a VAL INT -
Constant
GL.POINT.SIZE- C constant turned into a VAL INT -
Constant
GL.POINT.SIZE.GRANULARITY- C constant turned into a VAL INT -
Constant
GL.POINT.SIZE.RANGE- C constant turned into a VAL INT -
Constant
GL.POINT.SMOOTH- C constant turned into a VAL INT -
Constant
GL.POINT.SMOOTH.HINT- C constant turned into a VAL INT -
Constant
GL.POINT.TOKEN- C constant turned into a VAL INT -
Constant
GL.POINTS- C constant turned into a VAL INT -
Constant
GL.POLYGON- C constant turned into a VAL INT -
Constant
GL.POLYGON.BIT- C constant turned into a VAL INT -
Constant
GL.POLYGON.MODE- C constant turned into a VAL INT -
Constant
GL.POLYGON.OFFSET.FACTOR- C constant turned into a VAL INT -
Constant
GL.POLYGON.OFFSET.FILL- C constant turned into a VAL INT -
Constant
GL.POLYGON.OFFSET.LINE- C constant turned into a VAL INT -
Constant
GL.POLYGON.OFFSET.POINT- C constant turned into a VAL INT -
Constant
GL.POLYGON.OFFSET.UNITS- C constant turned into a VAL INT -
Constant
GL.POLYGON.SMOOTH- C constant turned into a VAL INT -
Constant
GL.POLYGON.SMOOTH.HINT- C constant turned into a VAL INT -
Constant
GL.POLYGON.STIPPLE- C constant turned into a VAL INT -
Constant
GL.POLYGON.STIPPLE.BIT- C constant turned into a VAL INT -
Constant
GL.POLYGON.TOKEN- C constant turned into a VAL INT -
Constant
GL.POSITION- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.ALPHA.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.ALPHA.SCALE- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.BLUE.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.BLUE.SCALE- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.COLOR.TABLE- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.GREEN.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.GREEN.SCALE- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.RED.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.COLOR.MATRIX.RED.SCALE- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.ALPHA.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.ALPHA.SCALE- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.BLUE.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.BLUE.SCALE- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.COLOR.TABLE- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.GREEN.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.GREEN.SCALE- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.RED.BIAS- C constant turned into a VAL INT -
Constant
GL.POST.CONVOLUTION.RED.SCALE- C constant turned into a VAL INT -
Constant
GL.PREVIOUS- C constant turned into a VAL INT -
Constant
GL.PRIMARY.COLOR- C constant turned into a VAL INT -
Constant
GL.PROJECTION- C constant turned into a VAL INT -
Constant
GL.PROJECTION.MATRIX- C constant turned into a VAL INT -
Constant
GL.PROJECTION.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.PROXY.COLOR.TABLE- C constant turned into a VAL INT -
Constant
GL.PROXY.HISTOGRAM- C constant turned into a VAL INT -
Constant
GL.PROXY.POST.COLOR.MATRIX.COLOR.TABLE- C constant turned into a VAL INT -
Constant
GL.PROXY.POST.CONVOLUTION.COLOR.TABLE- C constant turned into a VAL INT -
Constant
GL.PROXY.TEXTURE.1D- C constant turned into a VAL INT -
Constant
GL.PROXY.TEXTURE.2D- C constant turned into a VAL INT -
Constant
GL.PROXY.TEXTURE.3D- C constant turned into a VAL INT -
Constant
GL.PROXY.TEXTURE.CUBE.MAP- C constant turned into a VAL INT -
Constant
GL.Q- C constant turned into a VAL INT -
Constant
GL.QUAD.STRIP- C constant turned into a VAL INT -
Constant
GL.QUADRATIC.ATTENUATION- C constant turned into a VAL INT -
Constant
GL.QUADS- C constant turned into a VAL INT -
Constant
GL.R- C constant turned into a VAL INT -
Constant
GL.R3.G3.B2- C constant turned into a VAL INT -
Constant
GL.READ.BUFFER- C constant turned into a VAL INT -
Constant
GL.RED- C constant turned into a VAL INT -
Constant
GL.RED.BIAS- C constant turned into a VAL INT -
Constant
GL.RED.BITS- C constant turned into a VAL INT -
Constant
GL.RED.SCALE- C constant turned into a VAL INT -
Constant
GL.REDUCE- C constant turned into a VAL INT -
Constant
GL.REFLECTION.MAP- C constant turned into a VAL INT -
Constant
GL.RENDER- C constant turned into a VAL INT -
Constant
GL.RENDER.MODE- C constant turned into a VAL INT -
Constant
GL.RENDERER- C constant turned into a VAL INT -
Constant
GL.REPEAT- C constant turned into a VAL INT -
Constant
GL.REPLACE- C constant turned into a VAL INT -
Constant
GL.REPLICATE.BORDER- C constant turned into a VAL INT -
Constant
GL.RESCALE.NORMAL- C constant turned into a VAL INT -
Constant
GL.RETURN- C constant turned into a VAL INT -
Constant
GL.RGB- C constant turned into a VAL INT -
Constant
GL.RGB.SCALE- C constant turned into a VAL INT -
Constant
GL.RGB10- C constant turned into a VAL INT -
Constant
GL.RGB10.A2- C constant turned into a VAL INT -
Constant
GL.RGB12- C constant turned into a VAL INT -
Constant
GL.RGB16- C constant turned into a VAL INT -
Constant
GL.RGB4- C constant turned into a VAL INT -
Constant
GL.RGB5- C constant turned into a VAL INT -
Constant
GL.RGB5.A1- C constant turned into a VAL INT -
Constant
GL.RGB8- C constant turned into a VAL INT -
Constant
GL.RGBA- C constant turned into a VAL INT -
Constant
GL.RGBA.MODE- C constant turned into a VAL INT -
Constant
GL.RGBA12- C constant turned into a VAL INT -
Constant
GL.RGBA16- C constant turned into a VAL INT -
Constant
GL.RGBA2- C constant turned into a VAL INT -
Constant
GL.RGBA4- C constant turned into a VAL INT -
Constant
GL.RGBA8- C constant turned into a VAL INT -
Constant
GL.RIGHT- C constant turned into a VAL INT -
Constant
GL.S- C constant turned into a VAL INT -
Constant
GL.SAMPLE.ALPHA.TO.COVERAGE- C constant turned into a VAL INT -
Constant
GL.SAMPLE.ALPHA.TO.ONE- C constant turned into a VAL INT -
Constant
GL.SAMPLE.BUFFERS- C constant turned into a VAL INT -
Constant
GL.SAMPLE.COVERAGE- C constant turned into a VAL INT -
Constant
GL.SAMPLE.COVERAGE.INVERT- C constant turned into a VAL INT -
Constant
GL.SAMPLE.COVERAGE.VALUE- C constant turned into a VAL INT -
Constant
GL.SAMPLES- C constant turned into a VAL INT -
Constant
GL.SCISSOR.BIT- C constant turned into a VAL INT -
Constant
GL.SCISSOR.BOX- C constant turned into a VAL INT -
Constant
GL.SCISSOR.TEST- C constant turned into a VAL INT -
Constant
GL.SELECT- C constant turned into a VAL INT -
Constant
GL.SELECTION.BUFFER.POINTER- C constant turned into a VAL INT -
Constant
GL.SELECTION.BUFFER.SIZE- C constant turned into a VAL INT -
Constant
GL.SEPARABLE.2D- C constant turned into a VAL INT -
Constant
GL.SEPARATE.SPECULAR.COLOR- C constant turned into a VAL INT -
Constant
GL.SET- C constant turned into a VAL INT -
Constant
GL.SHADE.MODEL- C constant turned into a VAL INT -
Constant
GL.SHININESS- C constant turned into a VAL INT -
Constant
GL.SHORT- C constant turned into a VAL INT -
Constant
GL.SINGLE.COLOR- C constant turned into a VAL INT -
Constant
GL.SMOOTH- C constant turned into a VAL INT -
Constant
GL.SMOOTH.LINE.WIDTH.GRANULARITY- C constant turned into a VAL INT -
Constant
GL.SMOOTH.LINE.WIDTH.RANGE- C constant turned into a VAL INT -
Constant
GL.SMOOTH.POINT.SIZE.GRANULARITY- C constant turned into a VAL INT -
Constant
GL.SMOOTH.POINT.SIZE.RANGE- C constant turned into a VAL INT -
Constant
GL.SOURCE0.ALPHA- C constant turned into a VAL INT -
Constant
GL.SOURCE0.RGB- C constant turned into a VAL INT -
Constant
GL.SOURCE1.ALPHA- C constant turned into a VAL INT -
Constant
GL.SOURCE1.RGB- C constant turned into a VAL INT -
Constant
GL.SOURCE2.ALPHA- C constant turned into a VAL INT -
Constant
GL.SOURCE2.RGB- C constant turned into a VAL INT -
Constant
GL.SPECULAR- C constant turned into a VAL INT -
Constant
GL.SPHERE.MAP- C constant turned into a VAL INT -
Constant
GL.SPOT.CUTOFF- C constant turned into a VAL INT -
Constant
GL.SPOT.DIRECTION- C constant turned into a VAL INT -
Constant
GL.SPOT.EXPONENT- C constant turned into a VAL INT -
Constant
GL.SRC.ALPHA- C constant turned into a VAL INT -
Constant
GL.SRC.ALPHA.SATURATE- C constant turned into a VAL INT -
Constant
GL.SRC.COLOR- C constant turned into a VAL INT -
Constant
GL.STACK.OVERFLOW- C constant turned into a VAL INT -
Constant
GL.STACK.UNDERFLOW- C constant turned into a VAL INT -
Constant
GL.STENCIL- C constant turned into a VAL INT -
Constant
GL.STENCIL.BITS- C constant turned into a VAL INT -
Constant
GL.STENCIL.BUFFER.BIT- C constant turned into a VAL INT -
Constant
GL.STENCIL.CLEAR.VALUE- C constant turned into a VAL INT -
Constant
GL.STENCIL.FAIL- C constant turned into a VAL INT -
Constant
GL.STENCIL.FUNC- C constant turned into a VAL INT -
Constant
GL.STENCIL.INDEX- C constant turned into a VAL INT -
Constant
GL.STENCIL.PASS.DEPTH.FAIL- C constant turned into a VAL INT -
Constant
GL.STENCIL.PASS.DEPTH.PASS- C constant turned into a VAL INT -
Constant
GL.STENCIL.REF- C constant turned into a VAL INT -
Constant
GL.STENCIL.TEST- C constant turned into a VAL INT -
Constant
GL.STENCIL.VALUE.MASK- C constant turned into a VAL INT -
Constant
GL.STENCIL.WRITEMASK- C constant turned into a VAL INT -
Constant
GL.STEREO- C constant turned into a VAL INT -
Constant
GL.SUBPIXEL.BITS- C constant turned into a VAL INT -
Constant
GL.SUBTRACT- C constant turned into a VAL INT -
Constant
GL.T- C constant turned into a VAL INT -
Constant
GL.T2F.C3F.V3F- C constant turned into a VAL INT -
Constant
GL.T2F.C4F.N3F.V3F- C constant turned into a VAL INT -
Constant
GL.T2F.C4UB.V3F- C constant turned into a VAL INT -
Constant
GL.T2F.N3F.V3F- C constant turned into a VAL INT -
Constant
GL.T2F.V3F- C constant turned into a VAL INT -
Constant
GL.T4F.C4F.N3F.V4F- C constant turned into a VAL INT -
Constant
GL.T4F.V4F- C constant turned into a VAL INT -
Constant
GL.TABLE.TOO.LARGE- C constant turned into a VAL INT -
Constant
GL.TEXTURE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.1D- C constant turned into a VAL INT -
Constant
GL.TEXTURE.2D- C constant turned into a VAL INT -
Constant
GL.TEXTURE.3D- C constant turned into a VAL INT -
Constant
GL.TEXTURE.ALPHA.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BASE.LEVEL- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BINDING.1D- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BINDING.2D- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BINDING.3D- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BINDING.CUBE.MAP- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BIT- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BLUE.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BORDER- C constant turned into a VAL INT -
Constant
GL.TEXTURE.BORDER.COLOR- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COMPONENTS- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COMPRESSED- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COMPRESSED.IMAGE.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COMPRESSION.HINT- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COORD.ARRAY- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COORD.ARRAY.POINTER- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COORD.ARRAY.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COORD.ARRAY.STRIDE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.COORD.ARRAY.TYPE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.CUBE.MAP- C constant turned into a VAL INT -
Constant
GL.TEXTURE.CUBE.MAP.NEGATIVE.X- C constant turned into a VAL INT -
Constant
GL.TEXTURE.CUBE.MAP.NEGATIVE.Y- C constant turned into a VAL INT -
Constant
GL.TEXTURE.CUBE.MAP.NEGATIVE.Z- C constant turned into a VAL INT -
Constant
GL.TEXTURE.CUBE.MAP.POSITIVE.X- C constant turned into a VAL INT -
Constant
GL.TEXTURE.CUBE.MAP.POSITIVE.Y- C constant turned into a VAL INT -
Constant
GL.TEXTURE.CUBE.MAP.POSITIVE.Z- C constant turned into a VAL INT -
Constant
GL.TEXTURE.DEPTH- C constant turned into a VAL INT -
Constant
GL.TEXTURE.ENV- C constant turned into a VAL INT -
Constant
GL.TEXTURE.ENV.COLOR- C constant turned into a VAL INT -
Constant
GL.TEXTURE.ENV.MODE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.GEN.MODE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.GEN.Q- C constant turned into a VAL INT -
Constant
GL.TEXTURE.GEN.R- C constant turned into a VAL INT -
Constant
GL.TEXTURE.GEN.S- C constant turned into a VAL INT -
Constant
GL.TEXTURE.GEN.T- C constant turned into a VAL INT -
Constant
GL.TEXTURE.GREEN.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.HEIGHT- C constant turned into a VAL INT -
Constant
GL.TEXTURE.INTENSITY.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.INTERNAL.FORMAT- C constant turned into a VAL INT -
Constant
GL.TEXTURE.LUMINANCE.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.MAG.FILTER- C constant turned into a VAL INT -
Constant
GL.TEXTURE.MATRIX- C constant turned into a VAL INT -
Constant
GL.TEXTURE.MAX.LEVEL- C constant turned into a VAL INT -
Constant
GL.TEXTURE.MAX.LOD- C constant turned into a VAL INT -
Constant
GL.TEXTURE.MIN.FILTER- C constant turned into a VAL INT -
Constant
GL.TEXTURE.MIN.LOD- C constant turned into a VAL INT -
Constant
GL.TEXTURE.PRIORITY- C constant turned into a VAL INT -
Constant
GL.TEXTURE.RED.SIZE- C constant turned into a VAL INT -
Constant
GL.TEXTURE.RESIDENT- C constant turned into a VAL INT -
Constant
GL.TEXTURE.STACK.DEPTH- C constant turned into a VAL INT -
Constant
GL.TEXTURE.WIDTH- C constant turned into a VAL INT -
Constant
GL.TEXTURE.WRAP.R- C constant turned into a VAL INT -
Constant
GL.TEXTURE.WRAP.S- C constant turned into a VAL INT -
Constant
GL.TEXTURE.WRAP.T- C constant turned into a VAL INT -
Constant
GL.TEXTURE0- C constant turned into a VAL INT -
Constant
GL.TEXTURE1- C constant turned into a VAL INT -
Constant
GL.TEXTURE10- C constant turned into a VAL INT -
Constant
GL.TEXTURE11- C constant turned into a VAL INT -
Constant
GL.TEXTURE12- C constant turned into a VAL INT -
Constant
GL.TEXTURE13- C constant turned into a VAL INT -
Constant
GL.TEXTURE14- C constant turned into a VAL INT -
Constant
GL.TEXTURE15- C constant turned into a VAL INT -
Constant
GL.TEXTURE16- C constant turned into a VAL INT -
Constant
GL.TEXTURE17- C constant turned into a VAL INT -
Constant
GL.TEXTURE18- C constant turned into a VAL INT -
Constant
GL.TEXTURE19- C constant turned into a VAL INT -
Constant
GL.TEXTURE2- C constant turned into a VAL INT -
Constant
GL.TEXTURE20- C constant turned into a VAL INT -
Constant
GL.TEXTURE21- C constant turned into a VAL INT -
Constant
GL.TEXTURE22- C constant turned into a VAL INT -
Constant
GL.TEXTURE23- C constant turned into a VAL INT -
Constant
GL.TEXTURE24- C constant turned into a VAL INT -
Constant
GL.TEXTURE25- C constant turned into a VAL INT -
Constant
GL.TEXTURE26- C constant turned into a VAL INT -
Constant
GL.TEXTURE27- C constant turned into a VAL INT -
Constant
GL.TEXTURE28- C constant turned into a VAL INT -
Constant
GL.TEXTURE29- C constant turned into a VAL INT -
Constant
GL.TEXTURE3- C constant turned into a VAL INT -
Constant
GL.TEXTURE30- C constant turned into a VAL INT -
Constant
GL.TEXTURE31- C constant turned into a VAL INT -
Constant
GL.TEXTURE4- C constant turned into a VAL INT -
Constant
GL.TEXTURE5- C constant turned into a VAL INT -
Constant
GL.TEXTURE6- C constant turned into a VAL INT -
Constant
GL.TEXTURE7- C constant turned into a VAL INT -
Constant
GL.TEXTURE8- C constant turned into a VAL INT -
Constant
GL.TEXTURE9- C constant turned into a VAL INT -
Constant
GL.TRANSFORM.BIT- C constant turned into a VAL INT -
Constant
GL.TRANSPOSE.COLOR.MATRIX- C constant turned into a VAL INT -
Constant
GL.TRANSPOSE.MODELVIEW.MATRIX- C constant turned into a VAL INT -
Constant
GL.TRANSPOSE.PROJECTION.MATRIX- C constant turned into a VAL INT -
Constant
GL.TRANSPOSE.TEXTURE.MATRIX- C constant turned into a VAL INT -
Constant
GL.TRIANGLE.FAN- C constant turned into a VAL INT -
Constant
GL.TRIANGLE.STRIP- C constant turned into a VAL INT -
Constant
GL.TRIANGLES- C constant turned into a VAL INT -
Constant
GL.TRUE- C constant turned into a VAL INT -
Constant
GL.UNPACK.ALIGNMENT- C constant turned into a VAL INT -
Constant
GL.UNPACK.CLIENT.STORAGE.APPLE- C constant turned into a VAL INT -
Constant
GL.UNPACK.IMAGE.HEIGHT- C constant turned into a VAL INT -
Constant
GL.UNPACK.LSB.FIRST- C constant turned into a VAL INT -
Constant
GL.UNPACK.ROW.LENGTH- C constant turned into a VAL INT -
Constant
GL.UNPACK.SKIP.IMAGES- C constant turned into a VAL INT -
Constant
GL.UNPACK.SKIP.PIXELS- C constant turned into a VAL INT -
Constant
GL.UNPACK.SKIP.ROWS- C constant turned into a VAL INT -
Constant
GL.UNPACK.SWAP.BYTES- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.BYTE- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.BYTE.2.3.3.REV- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.BYTE.3.3.2- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.INT- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.INT.10.10.10.2- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.INT.2.10.10.10.REV- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.INT.8.8.8.8- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.INT.8.8.8.8.REV- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.1.5.5.5.REV- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.4.4.4.4- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.4.4.4.4.REV- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.5.5.5.1- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.5.6.5- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.5.6.5.REV- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.8.8.APPLE- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.8.8.MESA- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.8.8.REV.APPLE- C constant turned into a VAL INT -
Constant
GL.UNSIGNED.SHORT.8.8.REV.MESA- C constant turned into a VAL INT -
Constant
GL.V2F- C constant turned into a VAL INT -
Constant
GL.V3F- C constant turned into a VAL INT -
Constant
GL.VENDOR- C constant turned into a VAL INT -
Constant
GL.VERSION- C constant turned into a VAL INT -
Constant
GL.VERSION.1.1- C constant turned into a VAL INT -
Constant
GL.VERSION.1.2- C constant turned into a VAL INT -
Constant
GL.VERSION.1.3- C constant turned into a VAL INT -
Constant
GL.VERTEX.ARRAY- C constant turned into a VAL INT -
Constant
GL.VERTEX.ARRAY.POINTER- C constant turned into a VAL INT -
Constant
GL.VERTEX.ARRAY.SIZE- C constant turned into a VAL INT -
Constant
GL.VERTEX.ARRAY.STRIDE- C constant turned into a VAL INT -
Constant
GL.VERTEX.ARRAY.TYPE- C constant turned into a VAL INT -
Constant
GL.VIEWPORT- C constant turned into a VAL INT -
Constant
GL.VIEWPORT.BIT- C constant turned into a VAL INT -
Constant
GL.XOR- C constant turned into a VAL INT -
Constant
GL.YCBCR.422.APPLE- C constant turned into a VAL INT -
Constant
GL.YCBCR.MESA- C constant turned into a VAL INT -
Constant
GL.ZERO- C constant turned into a VAL INT -
Constant
GL.ZOOM.X- C constant turned into a VAL INT -
Constant
GL.ZOOM.Y- C constant turned into a VAL INT -
Constant
GLU.AUTO.LOAD.MATRIX- C constant turned into a VAL INT -
Constant
GLU.BEGIN- C constant turned into a VAL INT -
Constant
GLU.CCW- C constant turned into a VAL INT -
Constant
GLU.CULLING- C constant turned into a VAL INT -
Constant
GLU.CW- C constant turned into a VAL INT -
Constant
GLU.DISPLAY.MODE- C constant turned into a VAL INT -
Constant
GLU.DOMAIN.DISTANCE- C constant turned into a VAL INT -
Constant
GLU.EDGE.FLAG- C constant turned into a VAL INT -
Constant
GLU.END- C constant turned into a VAL INT -
Constant
GLU.ERROR- C constant turned into a VAL INT -
Constant
GLU.EXT.nurbs.tessellator- C constant turned into a VAL INT -
Constant
GLU.EXT.object.space.tess- C constant turned into a VAL INT -
Constant
GLU.EXTENSIONS- C constant turned into a VAL INT -
Constant
GLU.EXTERIOR- C constant turned into a VAL INT -
Constant
GLU.FALSE- C constant turned into a VAL INT -
Constant
GLU.FILL- C constant turned into a VAL INT -
Constant
GLU.FLAT- C constant turned into a VAL INT -
Constant
GLU.INSIDE- C constant turned into a VAL INT -
Constant
GLU.INTERIOR- C constant turned into a VAL INT -
Constant
GLU.INVALID.ENUM- C constant turned into a VAL INT -
Constant
GLU.INVALID.OPERATION- C constant turned into a VAL INT -
Constant
GLU.INVALID.VALUE- C constant turned into a VAL INT -
Constant
GLU.LINE- C constant turned into a VAL INT -
Constant
GLU.MAP1.TRIM.2- C constant turned into a VAL INT -
Constant
GLU.MAP1.TRIM.3- C constant turned into a VAL INT -
Constant
GLU.NONE- C constant turned into a VAL INT -
Constant
GLU.NURBS.BEGIN- C constant turned into a VAL INT -
Constant
GLU.NURBS.BEGIN.DATA- C constant turned into a VAL INT -
Constant
GLU.NURBS.BEGIN.DATA.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.BEGIN.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.COLOR- C constant turned into a VAL INT -
Constant
GLU.NURBS.COLOR.DATA- C constant turned into a VAL INT -
Constant
GLU.NURBS.COLOR.DATA.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.COLOR.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.END- C constant turned into a VAL INT -
Constant
GLU.NURBS.END.DATA- C constant turned into a VAL INT -
Constant
GLU.NURBS.END.DATA.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.END.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR1- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR10- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR11- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR12- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR13- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR14- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR15- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR16- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR17- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR18- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR19- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR2- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR20- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR21- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR22- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR23- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR24- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR25- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR26- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR27- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR28- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR29- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR3- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR30- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR31- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR32- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR33- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR34- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR35- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR36- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR37- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR4- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR5- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR6- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR7- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR8- C constant turned into a VAL INT -
Constant
GLU.NURBS.ERROR9- C constant turned into a VAL INT -
Constant
GLU.NURBS.MODE- C constant turned into a VAL INT -
Constant
GLU.NURBS.MODE.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.NORMAL- C constant turned into a VAL INT -
Constant
GLU.NURBS.NORMAL.DATA- C constant turned into a VAL INT -
Constant
GLU.NURBS.NORMAL.DATA.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.NORMAL.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.RENDERER- C constant turned into a VAL INT -
Constant
GLU.NURBS.RENDERER.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.TESSELLATOR- C constant turned into a VAL INT -
Constant
GLU.NURBS.TESSELLATOR.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.TEX.COORD.DATA.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.TEX.COORD.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.TEXTURE.COORD- C constant turned into a VAL INT -
Constant
GLU.NURBS.TEXTURE.COORD.DATA- C constant turned into a VAL INT -
Constant
GLU.NURBS.VERTEX- C constant turned into a VAL INT -
Constant
GLU.NURBS.VERTEX.DATA- C constant turned into a VAL INT -
Constant
GLU.NURBS.VERTEX.DATA.EXT- C constant turned into a VAL INT -
Constant
GLU.NURBS.VERTEX.EXT- C constant turned into a VAL INT -
Constant
GLU.OBJECT.PARAMETRIC.ERROR- C constant turned into a VAL INT -
Constant
GLU.OBJECT.PARAMETRIC.ERROR.EXT- C constant turned into a VAL INT -
Constant
GLU.OBJECT.PATH.LENGTH- C constant turned into a VAL INT -
Constant
GLU.OBJECT.PATH.LENGTH.EXT- C constant turned into a VAL INT -
Constant
GLU.OUT.OF.MEMORY- C constant turned into a VAL INT -
Constant
GLU.OUTLINE.PATCH- C constant turned into a VAL INT -
Constant
GLU.OUTLINE.POLYGON- C constant turned into a VAL INT -
Constant
GLU.OUTSIDE- C constant turned into a VAL INT -
Constant
GLU.PARAMETRIC.ERROR- C constant turned into a VAL INT -
Constant
GLU.PARAMETRIC.TOLERANCE- C constant turned into a VAL INT -
Constant
GLU.PATH.LENGTH- C constant turned into a VAL INT -
Constant
GLU.POINT- C constant turned into a VAL INT -
Constant
GLU.SAMPLING.METHOD- C constant turned into a VAL INT -
Constant
GLU.SAMPLING.TOLERANCE- C constant turned into a VAL INT -
Constant
GLU.SILHOUETTE- C constant turned into a VAL INT -
Constant
GLU.SMOOTH- C constant turned into a VAL INT -
Constant
GLU.TESS.BEGIN- C constant turned into a VAL INT -
Constant
GLU.TESS.BEGIN.DATA- C constant turned into a VAL INT - Constan