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Re: Transputer Development System, 2006? (aka Sony PS/3 runs multi-core Linux)



Hi Larry,

The interpreter runs in userspace on the actual powerpc. (the cell consists of one powerpc and 8 spu's - vector processing units). The vector processing units themselves do not run any part of the linux kernel and are available for use by 'userspace' programs which run directly on the vector processors. Essentially what the interpreter/runtime does is it provides scheduling and a few other things to occam code that is put on them. What you've described sounds like it could be a bug in gcc? Could that be correct?

Please let me know if I answered your question, as I not sure that I have.
Damian

tjoccam@xxxxxxxxxxx wrote:
Question: Would the proposed interpreter or TDS lookalike run in kernel
space or user space from the Linux point of view? I can see arguments for
both. If in user space, it's probably easier to write and better
supported, but slow and subject to vagaries and lack of CSP robustness of
the kernel. If in kernel space, it has to deal with weirdness like the
fact that the Linux 2.6 kernel compiler nulls out any division of 64-bit
integers (though this may not be true in the Cell; it was discovered, on a
project I was working on, to be true in the X86 series).

Larry Dickson

Hello,

Indeed I am working on getting occam-pi running on the cell.  Aside from
yellow dog, I have read that redhats FC5 (with some cell specific bits)
is downloadable from sony.  Thanks for the pointer to the Yellow Dog
site, I am not the biggest redhat fan so when I do get around to it
running
yellowdog could be a viable alternative!

I do agree though, the PS3 would be a great development system to have,
once they start selling it in Europe.  It definitely beats the overpriced
blade servers that IBM is selling....

If I remember correctly the versions of the cell shipped for the PS3
will have one or even two of the 'spu' vector processing cores disabled
in the
actual units in order to increase the yield when manufacturing the
processors.  Still 6 or 7 cores is still nice to play with.

I can't wait to get my hands on one.  For now it'll still just be the
cell system simulator.

Glad to hear people are interested though :).

Cheers,
Damian

Matt Jadud wrote:
Hi Andrew,

Damian Dimmich at is working towards this; he had a paper in CPA 2006
that explores just this issue, and has a working port of the
Transterpreter (a small, portable runtime for occam-pi) to the Cell.

http://www.transterpreter.org/papers/dimmich-jacobsen-jadud-cpa-2006.pdf

Running on top of Yellow Dog would be the easy way in; Damian is
exploring code distribution and code generation for multi-core targets
like the Cell, and (currently) has 9 separate instances of the runtime
environment on a single CPU.

See the paper for more details; also, since Damian is on this list, he
might have additional comments or be able to address more specific
questions that you or others might have.

Cheers,
Matt

Andrew Delin wrote:
Team, I thought this was interesting.

Why might we be interested in the release of Sony's PS/3 games console?

Because it contains a multi-core Cell processor - and can run Linux.

Fred and others - I am wondering if it is possible to release a KROC
that targets this platform and takes advantage of the multiple
processors inside the new Sony console. This would give a true
parallel machine to run Occam-Pi. It could be used as a modern 'TDS'
with several cores to run on.

Nine cores is very tempting - and rather cheap. I understand the YD
Linux distribution doesn't fully use all cores, but perhaps an
Occam-Pi build could? If we can piggy back on the interest in Linux,
perhaps we might get more interest in the process-oriented-design
philosophy we've discussed on this group.