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RE: Transputer Development System, 2006? (aka Sony PS/3 runs multi-core Linux)

Perhaps a little off topic on this one.  Myself and Jon Kerridge were
looking at Intel's descriptions and plans with multi-core.  From what we
can gather, their plan is to remove any need to develop parallel
systems, and let the system try and work out the best approach.  It
seems Intel believes that parallel development is too difficult.  Sigh.

Kevin Chalmers
Research Student
School of Computing
Napier University
> Hi Andrew,
> Damian Dimmich at is working towards this; he had a paper in CPA 2006
> that explores just this issue, and has a working port of the
> Transterpreter (a small, portable runtime for occam-pi) to the Cell.
> Running on top of Yellow Dog would be the easy way in; Damian is
> exploring code distribution and code generation for multi-core targets
> like the Cell, and (currently) has 9 separate instances of the runtime
> environment on a single CPU.
> See the paper for more details; also, since Damian is on this list, he
> might have additional comments or be able to address more specific
> questions that you or others might have.
> Cheers,
> Matt
> Andrew Delin wrote:
> > Team, I thought this was interesting.
> >
> > Why might we be interested in the release of Sony's PS/3 games
> >
> > Because it contains a multi-core Cell processor - and can run Linux.
> >
> > Fred and others - I am wondering if it is possible to release a KROC
> that targets this platform and takes advantage of the multiple
> inside the new Sony console. This would give a true parallel machine
> run Occam-Pi. It could be used as a modern 'TDS' with several cores to
> on.
> >
> > Nine cores is very tempting - and rather cheap. I understand the YD
> Linux distribution doesn't fully use all cores, but perhaps an
> build could? If we can piggy back on the interest in Linux, perhaps we
> might get more interest in the process-oriented-design philosophy
> discussed on this group.
> >

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